The Intel Ultimate Code: Ultrabook challenge[^] is an interesting experiment. On the surface it’s a coding challenge: Six developers compete for six weeks to create apps that take full advantage of the performance advances, graphic excellence, touch and sensor technologies of the latest Ultrabook computers. Scratch a little deeper and you realise that this is a 1 part coding and 5 parts hair-tearing game of strategy combined with your worst mid-term practical, ever.
Six Developers (well, eight actually - you can see the rules are already being tested at this early stage) get 6 weeks to develop the ultimate app for the Ultrabook that makes use of Windows 8, touchscreen capabilities, sensors such as gyroscope, GPS and NFC (to name a few), and the raw power of a 3rd gen Ivy Bridge i7 CPU.
For the next 6 weeks I'll be posting updates on the progress of the challengers. These are seasoned developers. They have been around the block and have a full shed of tools and tricks at their disposal. They are not to be trifled with. I am expecting, and maybe hoping, the veneer of gentile competitiveness to fall away quickly and settle down to a nice exciting game of psych.
Lee[^], for example already has an app-in-a-box application that will enable him to write his apps in Basic and target 7 different platforms. He’s using Basic. To write the ultimate app on the ultimate notebook in front of millions of developers. You can see the sorts of mind games that have already started.
George and Suresh[^] have reportedly tried out over 30 designs concepts and more than 200 assets to arrive at their final design. In less than 3 days. They also already have mockups of their final app and will be building on an existing app. In this day and age merely changing the font is enough to warrant a major release, so I’m going to be watching these guys closely. And it should be noted that any use of Comic Sans in an application leads to immediate disqualification.
Shailesh[^] from clemsoftware will be creating an Ultrabook tuned version of their BioIQ picture puzzle game. Basically: label the parts of the organisms and you win. I’m guessing touch will be a large part of the ultrabookification of this app, but what I’d really like to see is something far more immersive such as a modern day version of the children's “Doctor” game. Either through touch, or by tilting and moving the entire ultrabook you control a surgeon's knife and perform something simple like a coronary bypass. I breezed over the specs of the ultrabooks sent to the devs, but I’m sure there’s something that would add a little je ne sais quoi to it all. An electrified touchpad or the NFC chip wiping your credit cards in a “simulated” malpractice suit would add a little spice, no?
John[^] and Gavin from Soma games (I think this makes it 8+ devs, right?) are creating an app called wind up football that takes advantage of the touchscreen and accelerometer. I will be satisfied with nothing less than an app that requires you to actually kick the Ultrabook in the same way virtual golf courses have you hit a golf ball into a sheet. The touch screen can measure the location and, potentially, vector of your foot, the accelerometer can then calculate the projected path, and the gyroscope would be used to measure rotation. Their challenge will be accurately simulating the aerodynamics of a flying, spinning Ultrabook, but I assume that’s why they also mentioned the new CPUs as being integral to their app. Nice one, boys. I’m definitely looking forward to this one.
Sagar[^] and his crew made much mention of the trials of actually getting their hands on their Ultrabook, which is actually a step further than us judges have managed to get because we’re evidently embargoed from getting our greasy, cynical paws on the shiny new ‘books until the challengers have completed their penultimate post. Sagar did mention in passing that the judges pics were way cooler than the challenger’s pics so he gets 2 points this week. However, I do need to subtract 2 points for dropping the “e” in his product’s name. Ever since auto-correct was invented spelling has gone to hell in a hand-bascet.
The short version is we have a new article submission wizard (and updated systems) that provides
- An all new, single page article editor.
- An auto-save facility in case of crashes
- The ability for members to edit "edited" articles safely. No more needing to send in updates manually.
- Simplified references to uploaded files.
- A new "Alternative article" option that allows you to create alternate versions of existing articles
- An update for Tips n' Tricks so that they now use the standard article UI
- You can now upload images and downloads for blog and tip articles.
- The ability to easily switch article types (Make an article a tip, promote a technical blog to full article, etc)
The longer version:
About 6 months ago we finally had the time to revamp the aging submission wizard. I wanted a single page editor that allowed in-page (ie Ajax) file and that looked very much like what the final article would look like. The idea is that it would feel like you were editing the article in-place. Click on the title to edit it, upload a file and add the file to the content with a single click etc. And, of course, auto-save with a simple recovery model for those bad times.
I also wanted to address the need to allow our authors more access to their articles. Currently what we do is we pick the top articles and edit them. This editing corrects formatting, spelling, cleans the downloads and generally ensures that the article conforms to our standards. However, once an article is edited by an editor it is inviolate: it can no longer be updated online by the original author.
The reason for this is that, after spending so much time fixing articles, we were getting a little frustrated when members would go an re-edit the article's we edited and re-introduce all the errors we had fixed. This is understandable because they would often simply take the copy of article they had originally written, make corrections to it, then copy and paste it over whatever we had done. So we put an ednd to that for our own sanity and made a pact with ourselves (and with you) that we would be as fast as possible in posting updates you sent in.
However, this punishes those who are good authors for the sake of protecting the few that are bad, so we've come up with a compromise, and also a solution to a subtle problem.
Previously when you posted an article using the wizard, the article would be placed in a Pending queue and would be reviewed by other members who would then approve, disapprove, and/or comment on the article. After approval the article became public and everyone was happy. Except that the author could now edit their new article, upload a bunch of inappropriate material, and have it available immediately. The solution was to modify our system so that all edits of articles create a new pending version of the article. After editing, the old version will still be seen by most members, but moderators will be able to see (and approve) the new version. Once approved the new version replaces the old version and goes live.
In doing this we had to tackle a few issues with files. We choose not to store files as database BLOBs, but as system files, so where do we store your upload files while you're editing? When you start the submission wizard you haven't chosen a section, yet you can upload files. When editing an existing article you may need to upload new versions of files (updated zips or images) but we need to ensure the old version of those files and images are still available for the current article.
We ended up introducing a "Working" directory for your new uploads in order to separate out the old and the new, but this then made life difficult for those looking to reference files in their article's HTML. Previously we had the concept of a "Basename" for an article, which was effectively the name of the article's directory, and which author's used to reference an uploaded file (eg src="basename/myfile.zip"). We've abandoned that since it causes problems with name uniqueness, and in fact abandoned the whole concept of asking members to worry about directories. Now you simply reference an uploaded file by its filename, and we make sure we track things like which file (old or new) you're talking about, as well as ensuring we adjust the references in your articles during the various stages (composing to pending to available).
We've also introduced the concept of Alterative Articles. There are many, many articles that are no longer being maintained and this is a first step to allow other members to take over abandoned articles, or to simply provide different implementations such as a different language.
To provide a symmetric article experience we've now upgraded the Tips n Tricks articles to be displayed in the same manner as traditional articles (as well as their alternatives), and now make it very simple to convert a tip to a standard article, or to any other article type. No more complaint about short articles or long tips. We can quickly recategorise as needed.
This also brings a nice benefit: you can now upload images and zips to your blog and tips articles.
With regards to moving tips to the new UI - you might notice something a little weird with your rep. We moved all the comments that were associated with tips into their own separate forum for each tip instead of having the confusing comments-per-tip-plus-bonus-forum-at-the-bottom.
This release should be conidered a Beta release, so please send in all feedback and bug reports to the Bugs and Suggestions forum.
As far as we know the kinks are gone, but we have seen a couple of issues from bugs in our old system that only manifested once we moved to the new system. It's amazing how these bugs hibernate - like cicadas.
What is the URL of the article? I'll take a look and sort out whatever the issue is.
I fixed up the links and it's all good now, though I think I may have inadvertently published a version of your article you were still working on. If you wish to rollback, go to the Revisions tab on your article, choose the version you wish to revert back to, and hit revert.
I noticed while editing your article that there were line breaks in the text which I corrected. These line breaks were actual HTML line breaks (<br/>), so for instance you had the line
For this reason <br/>
it is always better to just do pre increments
which is rendered as:
For this reason
it is always better to just do pre increments
When you say "the preview" do you mean within the WYSIWYG editor, or when you hit the "Preview" button? If the former, then it could be that this line break matched the width of the editor screen so wasn't evident. If the latter then we have a bug!
The Code Project | Co-founder
Microsoft C++ MVP
Last Visit: 31-Dec-99 19:00 Last Update: 21-Dec-14 10:49