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Leslie Sanford - Professional Profile

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Aside from dabbling in BASIC on his old Atari 1040ST years ago, Leslie's programming experience didn't really begin until he discovered the Internet in the late 90s. There he found a treasure trove of information about two of his favorite interests: MIDI and sound synthesis.
 
After spending a good deal of time calculating formulas he found on the Internet for creating new sounds by hand, he decided that an easier way would be to program the computer to do the work for him. This led him to learn C. He discovered that beyond using programming as a tool for synthesizing sound, he loved programming in and of itself.
 
Eventually he taught himself C++ and C#, and along the way he immersed himself in the ideas of object oriented programming. Like many of us, he gotten bitten by the design patterns bug and a copy of GOF is never far from his hands.
 
Now his primary interest is in creating a complete MIDI toolkit using the C# language. He hopes to create something that will become an indispensable tool for those wanting to write MIDI applications for the .NET framework.
 
Besides programming, his other interests are photography and playing his Les Paul guitars.
Member since Monday, August 5, 2002 (10 years, 10 months)

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GeneralRefining the approach Pin
Sunday, January 22, 2006 7:52am by Leslie Sanford
In my last post I definied an IChannelSink interface. What I have since found useful is to distinquish between sinks and sources. A link in a chain of objects can be a source of messages, a sink for messages, or both. So...
 
public interface IChannelSink
{
    void ProcessMessage(IChannelMessage message);
}
 
And...
 
public interface IChannelSource
{
    IChannelSink ChannelSink
    {
        get;
        set;
    }
}
 
An IChannelSource contains the next sink in the chain. Typically, the first link in a chain of objects only implements the IChannelSource interface. And the last object only implements the IChannelSink interface. The intermediate objects implement both.

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