|In the DirectX metro sample one can find a class named DirectXBase with roughly this header:
ref class DirectXBase abstract
virtual void Render() = 0;
virtual void Present();
What I find strange is that there is no destructor!
What about all those ComPtr? are they automatically set to null because it's a ref class?
is it a bug?
A train station is where the train stops. A bus station is where the bus stops. On my desk, I have a work station....
My programs never have bugs, they just develop random features.