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GeneralRe: Is SetCursorPos() Calling MouseMove ? Pinmember«_Superman_»24-May-12 20:12 
GeneralRe: Is SetCursorPos() Calling MouseMove ? Pinmemberyogeshs24-May-12 20:40 
GeneralRe: Is SetCursorPos() Calling MouseMove ? Pinmemberyogeshs24-May-12 21:19 
GeneralRe: Is SetCursorPos() Calling MouseMove ? Pinmember«_Superman_»24-May-12 21:42 
GeneralRe: Is SetCursorPos() Calling MouseMove ? Pinmemberyogeshs24-May-12 23:52 
GeneralRe: Is SetCursorPos() Calling MouseMove ? Pinmember«_Superman_»25-May-12 0:00 
GeneralRe: Is SetCursorPos() Calling MouseMove ? [Working] Pinmemberyogeshs25-May-12 2:55 
AnswerRe: Is SetCursorPos() Calling MouseMove ? Pinmember Randor 25-May-12 1:25 
Hi,
 
Rather than using SetCursorPos you could use the SendInput function[^]. This would allow you to set some 'extra info' for marking simulated user input.
 
For example:
 
BOOL setcursorposition(long x, long y)
{
	INPUT input = {0};
	input.type = INPUT_MOUSE;
	input.mi.dx = ((x - GetSystemMetrics(SM_XVIRTUALSCREEN)) * 65535) / (GetSystemMetrics(SM_CXVIRTUALSCREEN)-1);
	input.mi.dy = ((y - GetSystemMetrics(SM_YVIRTUALSCREEN)) * 65535) / (GetSystemMetrics(SM_CYVIRTUALSCREEN)-1);
	input.mi.dwFlags = MOUSEEVENTF_VIRTUALDESK | MOUSEEVENTF_MOVE | MOUSEEVENTF_ABSOLUTE;
	input.mi.dwExtraInfo = 0xC0DEDBAD;
	return SendInput(1, &input, sizeof(input));
}
 
void YourClass::OnMouseMove(UINT nFlags, CPoint point)
{
	if(0xC0DEDBAD != GetMessageExtraInfo())
	{
		//You would ignore the simulated input and do your processing here
	}
	YourBaseClass::OnMouseMove(nFlags, point);
}
 
Don't forget to convert client coordinates to screen before calling setcursorposition.
 
Best Wishes,
-David Delaune
GeneralRe: Is SetCursorPos() Calling MouseMove ? PinmemberJohnCz27-May-12 8:31 
Questionneed your help,to all programmers!!! Pinmemberambreen115324-May-12 0:54 
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AnswerUnicorns and Rainbows Pinmemberjkirkerx25-May-12 8:49 
Question[SOLVED]: Error Returning CArray [modified] PinmemberOverloaded_Name23-May-12 21:30 

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