A) If this is a project developed on request:
1) Hourly rates (development, test phase) X developers + server cost + adm. time
2) Fixed cost. Stipulated estimate of 1). Add some slack for unseen costs/time.
In addition segment the total cost by development, operation and maintenance.
Hourly rate is based on market price + adjustments for how good you are/experience and your market value in general (a well known company will be more expensive than a new established one).
B) If this a volume project for the market:
1) Your net cost (time, marketing, rent etc.) / estimated sold units + provision.
2) Competitive: What do your competitors price their similar product at?
In addition you could choose sub-models such as subscription, upgrades etc.
As always, there are different risks involved, especially with model B.
I suppose that depends upon the type of app, the customer base etc.
Our company develops a app for a small group of customers. They yearly pay a fixed perc of the initial prize to get support. If they have additional wishes, they have to pay additional per hour or fixedprice.
A new (custom)module is prized the same way: they buy it, normally fixed prize, and the support prize per year rises with the same perc.
The prize for the module is based upon investment in resources plus a risk margin and sometimes devided by the number of clients we know that will buy it.
I don't know how TotalCommander does it, but they charge only once, and give updates for free.
They probably have a very big userbase.
You have to determine the pricing model first that you want to do, for example a one time fee or a subscription service. It is a great question but not one anyone else can answer. You have to have a feel for what the market is willing to pay. You have to decide.
There are only 10 types of people in the world, those who understand binary and those who don't.
1.Efforts for implementation
2.If you are implementing as project then price should be more depend on point 1
3.IF you are implementing as product then it depends on your market penetrating strategy which covers point 1 as well as marketing ,support . it also requires consideration in making enhancement in product as per its market type
I'm working in the automation world, programming robots, CNC, PLC... to get machines work.
In my case the time it takes to make an app is one of the most important factors.
If one cpian asks that here I understand he/she is at least a small company, I don't know how many small companies become as big as Microsoft, but probably billing depending the amount of hours won't be a bad idea.
In the other hand, if you are in the mobile app industry then you have to play with the number of apps you plan to sell and find another way to count the money the app should cost...
So it is not easy to give a proper answer without clarifying the sector the OP works for.
Unfortunately, you are comparing apples and oranges here. When Microsoft launched, there weren't many companies doing what they did. Compare that with the market now, and it becomes apparent that you have to spend a lot more time investing in your software than they did because you have to have a differentiator.
The key question you have to ask yourself is "if I were a customer, why would I choose my product over X" with X being your competition. You must be able to define clear reasons; after all, these are the things you are going to market your product with. Then you enter the cycle of trying to keep one step ahead of X, but that's a whole different story.
*pre-emptive celebratory nipple tassle jiggle* - Sean Ewington
You can search about similar apps and their prices and comparing features of both.
also it is important you notice to other important factors like Country you live, currently market situation and others.
Costing a software product is also based on strategy. You can send it for lesser price at the beginning. So that more users can use your software and once the user base grows you can increase the price. You can read a case study and get some idea from it.
-> Identify the target customers, that you will be makeing your product for.
-> It will be a good idea to approach a few potential customers and have tips frm them on, what all new features they would like to have
-> Built in the flexibility to customized your prouct for the select few clients, and do mention about its customization features in the Product Display Session
-> Try to have some feature that's are not available in competitor's products.
-> With product related to "Employee Related Data". Do make sure that Data retrival speeds are up to the mark.
Do advertise about your produce thats the most imp part, there are alot of grate proucts out there, but what they lack is there, lack of avertisiment on right forums.
Don't wait for the customers, rather be pro-active in identifying the customers and walking to them.
What is the employee related data? With out knowing that can't suggest you.
Now days we have many erp for employee management.So, make your product should consists of existing management service and should have more advantages compared with others.
Hope it will be succeed.
Have a good day Sanjeev.
1) if you have enough fund to market it.
- in this case you can develop your website and do some SEO work and give some advertisement in other related websites like codeproject.
2) if you do not have enough fund.
- in this case you can create some evolution version of your software and once people will addict with your software they will definitely purchase it.
there can be more options with that all depend on your project fund and project size.
Can someone help me selling all my projects (along with source code) and that website?
These projects have received various awards and 5 star ratings. These have been very well received by all the parties who did install them. You can just download any of them from my website and install them. I guarantee, you all will love them.
Please let me know if someone can help me in selling my projects.
Just to let you know that most of those award and download sites are really meaningless to somone that will purchase your software/site. Typically what things like this sell for is take the last year of sales, triple it and that is what you can honestly sell it for. They will want to see your books on it to make sure and verify everything. They will probably also make you sign a non-compete so that you don't just go and use this to do a code rewrite and then contact all of your old customers again. They will also want your full customer database. This way they can contact them with updates.
Nice to here that your software has got awards and ratings but awards and ratings are not enough to sell a software. It should have the facts in numbers of how it will help and get a ROI .Why will people invest in your software if they don't how it will help them and if they don't know what's the ROI they will be getting from the investment. You also need to showcase how your software is unique when compared to other software.
I think Apple is a great example for a successful company, that had its' struggles.
Apple never gave up. Since the beginning, Apple produced expensive computers and didn't have great sales. Microsoft always dominated the market. Despite this, Apple continued to produce quality over quantity; whereas, Microsoft and its hardware vendors produced quantity over quality.
*My HP broke down in 3 years, I bought it for $900. My friend bought an Apple for $1000-something, and it broke down after 7 years.
To understand quality over quantity, think about this: Apple, IBM, and Microsoft started the computer revolution. Where is Apple now? Where is IBM now? Where is Microsoft now? Apple is dominating; IBM, except of big companies, no one has a clue about what they do, including me; Microsoft is just struggling with Windows, Office, WP7, tablet PC, etc. Although no company has fallen, Apple came up, while Microsoft and IBM went a bit down.
Apple's production of great quality products earned it an image of a respectable company. And when Apple launched the iPhone-family, everything changed. Apple dominated the market, because now Apple has quality and quantity. Whereas, companies like Microsoft, Nokia, and RIM are just starting to understand quality.
iPad is another innovation. Now there is huge chaos in table market; HP, Sony, RIM, Microsoft, Motorola, etc., are trying to meet the standards of the iPad. But it easn't easy to meet the standards of a company that has had higher standards since the start of the computer ear.
1. Despite good/bad sales, keep confidence, keep innovating, keep moving forward.
2. Quality over quantity. Produce high quality software/hardware, that will earn reputation and fans.
3. Look at the long run, not the short run. If you want to live in the market, you might want to consider making an image of yourself that everyone likes.
Please feel free to add other things.
"The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do." - Ted Nelson "Why is it drug addicts and computer afficionados are both called users?" - Clifford Stoll
1. Despite good/bad sales, keep confidence, keep innovating, keep moving forward. Patent stuff that can't possibly work with current tech, then hammer the competition to keep innovation across the sectory down
2. Quality over quantity. Produce high quality software/hardware, that will earn reputation and fans. Then restrict what it can do so that when you do give your customers what they need, you can tell them it is a good thing
3. Look at the long run, not the short run. If you want to live in the market, you might want to consider making an image of yourself that everyone likes. Form a monopoly and charge exorbitant fees for allowing people to sell stuff they have written on the only channel you allow. Don't allow people to use videos/music they paid for on software other than your own. Keep techno-idiot media-types on side so they think you are the bee-knees
These are just the tip of the Iceberg and much of it has been going on for decades. Despite all of this there are hoardes of these fanbois defending almost every action I describe above. I can only ascribe this to some form of Stockholm Syndrome[^]. Sorry, but I forgot, they look so prurrrrty.
I think both Pathachiever and Keith Barrow are right. Its really nice to see entirely different aspects of present giants. In my view, Apple has developed a product that make him proud, and he thinks no one is going to dare to develop such product (like iPhone). But here comes the samsung that really kick ass every thing both with price and features. I think we should expect some behavior from apple after that and it did exactly what Keith Barrow has told above. Apple really paid the price for that as his shares drop from $700 to $500+ in just few months.
The Bottom line is: Open source will always win in today's world and monopoly will loose at last.
I'm 100% with you on the open source. In the very recent year, a lot of open source projects have dominated and major companies like Microsoft, Google are open sourcing many of their technologies as well.
I'm looking for some feedback on a web service I recently joined as a team member. We're a platform for publishing and discovering source-code (mainly premium / commercial but also free). We recently opened a game development category and have some components published there already.
What do you think about this concept? would you be interested in purchasing commercial packages if it could save you serious time & money or improve your performance?
Would appreciate any feedback you guys have (good or bad). Thanks!
Given the abundance of useful free stuff on the net and the availability of commercial libraries sold directly or through companies that have been selling software components for nearly three decades (e.g. programmer's paradise), I doubt that your business model stands a chance. On top of that, people who want money for their software would be reluctant to sell their source code, out of fear of it acquiring a life of its own (for example, in the shape of a competing closed-source product).
Street fashion is a term used to describe fashion that is considered to have emerged not from studios, but from the grassroots. Street fashion is generally associated with youth culture, and is most often seen in major urban centers. Japanese street fashion sustains multiple simultaneous highly diverse fashion movements at any given time. Mainstream fashion often appropriates street fashion trends as influences. Most major youth subcultures have had an associated street fashion.http://www.streetfashion.co.za[^]
Well I am no Business guy but, I think you should find out what people need .. like what problem people face using internet or software or mobiles or watever and then find a solution to that problem. Develop a gud solution a gud product and then concentrate on marketing ur gud work... and then hope that it clicks!..
Hei..., nice to meet you.
That is a very good question. Why not? I am not capable of making software and I only know little about web development. One of my website is about rattan and wicker furniture. It's not a software..., but I can get money from it. I made the website and I am paid for that. Everything starts from small to get bigger and bigger. By the way..., what kind of software can you make? Just remember that you know it that google was made in garage!
I love rattan and wicker furniture. Using it can help this very old earth to stay green.