Their dll doesn't give any security warnings on IE when ran and the exe loads, with mine, IE says the ActiveX object might not be safe, do I want to run it and if I select yes, nothing happens. I guess it's about permissions, how do I sign my dll to be safe to run like theirs?
Dunno, you'd have to research the subject; I know one can sign assemblies, and there's people selling "trusted" keys - but I cannot guarantee that it'll work that way.
how to do a program that will generate the possible combination that you had input in the textfield. and those input will appear on the listbox. for example: as i type ace in the textfield, possible combination of those letter will be cea, eac, eca, cae. those combination will be displayed in the listbox. all of it.
By typing them in at the keyboard. Are you expecting us to actually give you the answer to your homework? That's not the way it works here - you try something and, if it doesn't work, you post a section of relevant code and we help you sort that out. We don't help you cheat.
*pre-emptive celebratory nipple tassle jiggle* - Sean Ewington
Voted 1 for blatant homework question. I'm sure that writing the algorithm to do permutations is the entire point of this exercise. Getting someone else to write it for you will teach you nothing, and if you keep that approach through your education you'll end up as one of the terrible developers that make our lives hell.
All of the pieces of an exercise are available to you, and you are supposed to be learning how to but those thoughts together. Breaking down a problem description into the pieces you need to use is one of those skills and you aren't helping anyone by asking CP to do that for you.
You're not really flamed for having a homework question, but for not showing you did something yourself and not being specific.
We're all professionals here doing real paid work. We're willing to help, but not at our own expense.
- have you googled? If you don't know the keywords to look for, that would be a specific question.
- have you tried? What did you do? What is the problem? You can't get the text as input? You can't shuffle the characters?
So google first, try a little (open your book, your teacher will not give an assignment of which the answer can't be found in lecture notes) and if you get stuck on specific problem, come back here.
(PS: would be nice to see another nickname than Member 9454563 )
If you are using normal Morse spacing, the duration of a dit in seconds is given by 1.2/WPM. (cf. my article[^]) For 250 WPM that means a single dit is 4.8 msec long. If you choose a frequency around 1000 Hz, then a cycle is 1 msec long, so that means you have only 4.8 cycles of the audio wave in a dit.
It shouldn't be any surprise that you can't hear that.
CQ de W5ALT
Walt Fair, Jr., P. E. Comport Computing Specializing in Technical Engineering Software
I'm writing an application that is basically listing all devices that are not correctly working in Windows. This is done using the win32_pnpentity WMI class. It works perfectly in both Windows XP and Windows 7.
The next step is to determine the Hardware IDs for these devices. In Windows 7 one can simply use the "HardwareID" property of the win32_pnpentity class, but this property is not available in Windows XP (see this website). I've searched for hours but I cannot find an alternative way to determine the Hardware IDs for a device using C#, or how to determine them in Windows XP.
Does anyone have a suggestion on how to proceed (use another WMI class, or another approach alltogether)?
Hi friends. I have made a small football season game program. But now i need some written comments like "excellent shoot from Xavi", "hit the crossbar" ... Has anybody worked on sth like this before? Or do you have any idea to share.
Try playing Championship Manager, Football Manager etc and seeing the type of messages they give you.
Typically a comment is associated with an 'event' in your simulation: a shot, save, corner, tackle, pass etc (what level of event you choose to associate comments with is part of your design and depends on the speed and detail of the game). A single event can have several possible comments associated with it, for variety, and a single 'comment' can be a chain of parts (e.g. 'Suarez receives the ball from Sterling', 'he turns', 'Suarez shoots towards the far post', 'He hits the post!').
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