First off... for something like this, I wouldn't use UDP, I would use TCP/IP. There's really no reason to use UDP, which sends datagrams with no built-in error checking, TCP/IP already handles the error checking/handling (i.e. it'll automatically retransmit packets that didn't arrive at their destination correctly). Usually you only want to use UDP when you have something that doesn't require reliability like voice or video (i.e. if you lose a packet here and there it won't really matter, you'll still be able to hear/see the other person).
As far as sending the data, if you're making for the server and client, it's easy, you define the data messages/structures that are being passed between both completely yourself (via what is typically referred to as an API). Usually the packets are made up of binary buffers, within that buffer, you can either have fixed length or variable length data buffers (or packets), the structure of which is completely up to you.
For example, you can specify:
0. first 4-bytes of the buffer define the message type
1. next 4-bytes define a message specification
2. next 4-bytes define the message size
3. so on...
In this scenario, when you receive a packet, first thing you'll do is cast it onto a data structure that is defined by your API. The first portion of the structure would be an int type (picked it because it's 4-bytes in a 32bit system) and it can specify the type of message that is contained in that data packet. The next portion can be a subset of that message and so on.
Search google and CodeProject for client/server examples and see how they defined their messages.
I have a CListCtrl with the LVS_EX_CHECKBOXES style and I want to limit the number of items that the user can select. I have written the following code but (of course) it gets itself in a loop because in changing the state of an item, it causes OnItemchangingLoadingValues() to be called again.
Unless you know the format of the file contents there is not really any way to do it. You can try some guesswork and logical tests (I have done similar in the past) but it is really down to looking at the content, and figuring out what each byte or set of bytes is supposed to represent.
One of these days I'm going to think of a really clever signature.
What do you mean with getting the format? If it's a binary file and you don't know how to interpret its contents, I don't think you can get a format.
Regarding the reversion, thats quite easy, although I don't see the point in doing it. You could use the functions fread(), frwite() and the like to read it into a large enough char array, loop through it from back to front and write it byte by byte into a new file (assuming is is small enough to fit into memory).
My next plan is to try and work with a few friends to translate the rest of the tool. Basically, it revolves around changing the text in the dialog boxes. The problem I'm facing is how to manage such a team effort.
Does anyone know a way (or utility) to extract the resources from a windows executable, split it into different files and then merge it all back together?
As useful as Resource Hacker is, its essentially a one-man tool. I'm looking for something that would let me work with a version control system for this.
On the legal side of things, I've been led to understand that the original developer has granted permission for translation efforts (admittedly, hearsay from others). The way I see things, since its a free tool and because I'm only translating it, there shouldn't be any trouble.
There's a bunch of commercially availble tools for the job, you could check out Deja Vu, SDL Passolo or Idiom. If you google around for Flexytrans, you may find that one (it should be for free if you manage to find it).
The more elaborate tools have loads of functions for working in teams. For the simpler ones, use the Clipboard to export the strings to text files.
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