The code doesn't make a lot of sense. The is no connection between the member function to be called and a specific instance of A on which to call it. Also the typedef is incorrect for a non-static member function, make it look likes this:
When you think about it, what you try to achieve isn't logically possible:
A member function that is not static implicitely takes a pointer to the instance as it's first (hidden) argument, so you cannot encode that as a simple pointer, as you always have to additionally pass that instance-pointer. Class B does not have a pointer to an instance of class A, so it cannot possibly call a member function, whether by pointer or any other mechanic!
When you look at your code, where do you use the object a? Nowhere!
First off... for something like this, I wouldn't use UDP, I would use TCP/IP. There's really no reason to use UDP, which sends datagrams with no built-in error checking, TCP/IP already handles the error checking/handling (i.e. it'll automatically retransmit packets that didn't arrive at their destination correctly). Usually you only want to use UDP when you have something that doesn't require reliability like voice or video (i.e. if you lose a packet here and there it won't really matter, you'll still be able to hear/see the other person).
As far as sending the data, if you're making for the server and client, it's easy, you define the data messages/structures that are being passed between both completely yourself (via what is typically referred to as an API). Usually the packets are made up of binary buffers, within that buffer, you can either have fixed length or variable length data buffers (or packets), the structure of which is completely up to you.
For example, you can specify:
0. first 4-bytes of the buffer define the message type
1. next 4-bytes define a message specification
2. next 4-bytes define the message size
3. so on...
In this scenario, when you receive a packet, first thing you'll do is cast it onto a data structure that is defined by your API. The first portion of the structure would be an int type (picked it because it's 4-bytes in a 32bit system) and it can specify the type of message that is contained in that data packet. The next portion can be a subset of that message and so on.
Search google and CodeProject for client/server examples and see how they defined their messages.
I have a CListCtrl with the LVS_EX_CHECKBOXES style and I want to limit the number of items that the user can select. I have written the following code but (of course) it gets itself in a loop because in changing the state of an item, it causes OnItemchangingLoadingValues() to be called again.
Unless you know the format of the file contents there is not really any way to do it. You can try some guesswork and logical tests (I have done similar in the past) but it is really down to looking at the content, and figuring out what each byte or set of bytes is supposed to represent.
One of these days I'm going to think of a really clever signature.
Last Visit: 31-Dec-99 19:00 Last Update: 27-Nov-15 0:47