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Visual Studio 2015 & .NET 4.6

 
QuestionC++Cx / WinRT: Parameterized constructor (and operator overloading) for 'public value struct' Pin
Super Lloyd20-Dec-12 2:08
memberSuper Lloyd20-Dec-12 2:08 
AnswerRe: C++Cx / WinRT: Parameterized constructor (and operator overloading) for 'public value struct' Pin
Super Lloyd20-Dec-12 18:50
memberSuper Lloyd20-Dec-12 18:50 
Questionvc++ Pin
srinivasankrishnaa14-Dec-12 6:37
membersrinivasankrishnaa14-Dec-12 6:37 
AnswerRe: vc++ Pin
Super Lloyd14-Dec-12 20:11
memberSuper Lloyd14-Dec-12 20:11 
GeneralRe: vc++ Pin
srinivasankrishnaa17-Dec-12 4:22
membersrinivasankrishnaa17-Dec-12 4:22 
AnswerRe: vc++ Pin
ProgramFOX23-Dec-12 4:04
memberProgramFOX23-Dec-12 4:04 
AnswerRe: vc++ Pin
Edo Tzumer2-Feb-13 23:12
memberEdo Tzumer2-Feb-13 23:12 
QuestionWInRT component and event grief Pin
Super Lloyd11-Dec-12 4:51
memberSuper Lloyd11-Dec-12 4:51 
I have a WinRT C++ component which work fine when use in C#.
(implementation below)

However, when I tried to use it in a Direct3D C++ WinRT app it crashes in the constructor, while calling
ref new PerformanceTimer()
-> Reset()
-> OnPropertyChanged("Total")
-> PropertyChanged(this, ....)

I got a "Platform::WrongThreadException ^"

What can I do?
I need those event to notify about some important change (this Total property is not important, but others are)

[Windows::UI::Xaml::Data::Bindable]
[Windows::Foundation::Metadata::WebHostHidden]
public ref class PerformanceTimer sealed :  Windows::UI::Xaml::Data::INotifyPropertyChanged
{
public:
	PerformanceTimer()
	{
		Reset();
	}
	
	void Reset()
	{
		m_total = 0.0f;
		OnPropertyChanged("Total");
	}
 
	property float Total { float get() { return m_total; } }
	
 
#pragma region INotifyPropertyChanged
    private:
        void OnPropertyChanged(Platform::String^ propertyName)
        {
			PropertyChanged(this, ref new Windows::UI::Xaml::Data::PropertyChangedEventArgs(propertyName));
        }
 
		event Windows::UI::Xaml::Data::PropertyChangedEventHandler^ _pChanged;
    public:
		virtual event Windows::UI::Xaml::Data::PropertyChangedEventHandler^ PropertyChanged
		{
			Windows::Foundation::EventRegistrationToken add(Windows::UI::Xaml::Data::PropertyChangedEventHandler^ value)
			{
				return _pChanged::add(value);
			}
			void remove(Windows::Foundation::EventRegistrationToken token)
			{
				_pChanged::remove(token);
			}
		internal:
			void raise(Object^ sender, Windows::UI::Xaml::Data::PropertyChangedEventArgs^ e)
			{
				_pChanged::raise(sender, e);
			}
		}
#pragma endregion	
 
private:
	LARGE_INTEGER m_frequency;
 
	float m_total;
};

A train station is where the train stops. A bus station is where the bus stops. On my desk, I have a work station....
_________________________________________________________
My programs never have bugs, they just develop random features.

AnswerRe: WInRT component and event grief Pin
Pete O'Hanlon11-Dec-12 6:23
protectorPete O'Hanlon11-Dec-12 6:23 
GeneralRe: WInRT component and event grief Pin
Super Lloyd12-Dec-12 3:14
memberSuper Lloyd12-Dec-12 3:14 
GeneralRe: WInRT component and event grief Pin
Pete O'Hanlon12-Dec-12 3:19
protectorPete O'Hanlon12-Dec-12 3:19 
GeneralRe: WInRT component and event grief Pin
Super Lloyd12-Dec-12 11:25
memberSuper Lloyd12-Dec-12 11:25 
GeneralRe: WInRT component and event grief Pin
Pete O'Hanlon12-Dec-12 12:02
protectorPete O'Hanlon12-Dec-12 12:02 
GeneralRe: WInRT component and event grief Pin
Super Lloyd12-Dec-12 23:45
memberSuper Lloyd12-Dec-12 23:45 
GeneralRe: WInRT component and event grief Pin
Super Lloyd14-Dec-12 20:09
memberSuper Lloyd14-Dec-12 20:09 
GeneralRe: WInRT component and event grief Pin
Pete O'Hanlon14-Dec-12 22:50
protectorPete O'Hanlon14-Dec-12 22:50 
GeneralRe: WInRT component and event grief Pin
Super Lloyd15-Dec-12 1:57
memberSuper Lloyd15-Dec-12 1:57 
GeneralRe: WInRT component and event grief Pin
Pete O'Hanlon15-Dec-12 10:34
protectorPete O'Hanlon15-Dec-12 10:34 
GeneralRe: WInRT component and event grief Pin
Super Lloyd15-Dec-12 18:26
memberSuper Lloyd15-Dec-12 18:26 
GeneralRe: WInRT component and event grief Pin
Super Lloyd15-Dec-12 18:30
memberSuper Lloyd15-Dec-12 18:30 
QuestionWinRT: C++ C# interop grief Pin
Super Lloyd5-Dec-12 4:37
memberSuper Lloyd5-Dec-12 4:37 
AnswerRe: WinRT: C++ C# interop grief Pin
Super Lloyd5-Dec-12 5:20
memberSuper Lloyd5-Dec-12 5:20 
GeneralRe: WinRT: C++ C# interop grief Pin
FrankLavigne3-Jan-13 5:14
memberFrankLavigne3-Jan-13 5:14 
QuestionHow to throw a usable error from a WinRT C++ component to a C# code Pin
Super Lloyd5-Dec-12 3:59
memberSuper Lloyd5-Dec-12 3:59 
AnswerRe: How to throw a usable error from a WinRT C++ component to a C# code Pin
Super Lloyd5-Dec-12 4:22
memberSuper Lloyd5-Dec-12 4:22 

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