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I have downloaded IVT library ( Integrating Vision Toolkit), I made my app dependent on this library ( as DSP project in VC6.0) , I can partially compile the app because I get “permission denied” when I get to #include preprocessor statement. I have checked the directory permissions and I have grayed out “read only” checked in IVT directory. All of the sources I used so far said that such grayed out “read only” checked ( in XP) does not make any difference (?) when directories are involved. All of my app directories have that grayed out “read only” checked and I have no problem including other (OpenCV) libraries. I am tempted to recopy / re-download the IVT files , but would like to hear from the forum what is going on here. Appreciate any advise. Cheers Vaclav Addendum Here is the real code snippet I must be doing something really stupid. #pragma message("include IVT ") #include <Z:\Program Files\IVT\ivt-1.3.19\IVT\src> // fails #include <Z:\Program Files\IVT\ivt-1.3.19\IVT\src\Calibration> // fails #include <Z:\Program Files\IVT\ivt-1.3.19\IVT\src\Calibration\Calibration.h> // OK
-- modified 19 Jan '13 - 13:10.
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How stupid of me, I have done some stupid things but this one takes the first dummy price! Thanks Richard.
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Vaclav_Sal wrote: I have done some stupid things So have we all; it's a good learning experience.
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Richard, I spoke too soon. Now I need to figure out how to unclude all the header files of SUBDIRECTORIES. I need the IVT library in debug mode. Do I have to create my own parent #include file ( such as stdafx.h) with all the other headers or is it a time to learn how to use CMake? There is a Make file in the IVT stuff I dowloaded , but I never used Make. Cheers Vaclav
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Vaclav_Sal wrote: Do I have to create my own parent #include file ( such as stdafx.h) with all the other headers or is it a time to learn how to use CMake? I'm not sure what you mean, the two are not connected. Using pre-compiled headers via stdafx.h merely helps to reduce the compile time of your source files, but you still need to #include all the individual header files. I have used make in the past and it is a good system, but I don't think it offers any advantages when you are creating Windows applications. Using the VS build system will do all you need.
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