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AnswerRe: 3D mesh Surface with C++ GDI / GDI+ / simple canvas Pin
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Questionhow to compare if two image are roughly the same with threshold? Pin
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QuestionNumber of vertices in Blender vs number of vertices in XNA Pin
KamranKamal23-Feb-15 12:46
KamranKamal23-Feb-15 12:46 
I'm trying to import a terrain that I made in Blender by exporting it (from Blender) in .fbx format.

This model has only one modelmesh and Blender tells me in the top right hand corner that I have 16,384 verts which is correct since I divided my mesh into 128*128 equal parts.

I then imported my model into XNA using the Content pipeline and loaded it into a Model class.

I inserted a breakpoint on this line to "watch" the verticesIn.length property.

land.Meshes[0].MeshParts[0].VertexBuffer.GetData<VertexPositionNormalTexture>(verticesIn)


The verticesIn.length property was set to 54452, which is just over 3.3 times the number of vertices I'm meant to have as shown in Blender.

I'm using Blender v2.72 and XNA v4.0.
Any help will be greatly appreciated.
Kamran Kamal

AnswerRe: Number of vertices in Blender vs number of vertices in XNA Pin
KamranKamal23-Feb-15 23:53
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QuestionLooking for Cartesian graphic component for dotnet.... Pin
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Answeruse System.Drawing namespace; Pin
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QuestionRotate TTF Font Glyph? Pin
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QuestionDx installation Pin
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QuestionMeasuring of Text with Multiple Fonts in One Single Line Pin
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QuestionImage editor control for asp.net Pin
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