Click here to Skip to main content
15,878,748 members
Articles / Desktop Programming / MFC

In Memory Image Compression

Rate me:
Please Sign up or sign in to vote.
4.70/5 (30 votes)
15 Aug 20033 min read 221.4K   3.5K   56   60
In Memory Image Compression/Decompression

Sample Image - Sample.jpg

Introduction

This article is intended to show ONE POSSIBLE way to load a bitmap/jpg/tiff/gif/png (whatever you can load with GDI+) and then convert it to bitmap/tiff/jpg/png (whatever you can save with GDI+) and save it to the memory. The article will NOT teach you anything useful about image compression, because it uses GDI+ to get the work done. Also please check out great tutorials here on CP on how to get GDI+ to run on your computer before trying this sample. This solution presented here is very simple and easy to understand but unfortunately it is not optimal. I guess the question is why do we need it then? The answer to this question is that sometimes if we are performing an operation in a program every once in a while but not very often, we are rather using simple solution that is not optimal than complicated which is optimal (Obviously, everybody has own preferences). Additionally, this article is intended for beginners, so you do not need to understand absolutely nothing about bitmaps and image compression in order to understand the code (I am not discouraging you from learning it when the time allows).

Background

Honestly I did not use the code extensively. The code was created when I referenced MSDN for some function that I did not use for a while. But then I run across the function CreateStreamOnHGlobal(...) which immediately reminded me of the fact that we can save a GDI+ Bitmap object to a IStream object. And yet again I lost the focus from original project, and before I even knew I was writing the code to verify this fact. In addition I remembered that numerous times when I was reading forums here on CP I run across the question on how to compress an image to memory.

Using the code

Well, as you can see there is not much to it. There is single function that you can copy and paste into your code. But before you can use it, you must link and start up GDI+ in your application. Again, there are nice tutorials on how to do this, here on CP.

C++
// load image
Image image(L"Nice.bmp");

// Create stream with 0 size
IStream* pIStream    = NULL;
if(CreateStreamOnHGlobal(NULL, TRUE, (LPSTREAM*)&pIStream) != S_OK)
{
    AfxMessageBox(_T("Failed to create stream on global memory!"));
    return;
}

// Get encoder class id for jpg compression
// for other compressions use
//    image/bmp
//    image/jpeg
//    image/gif
//    image/tiff
//    image/png

CLSID pngClsid;
GetEncoderClsid(L"image/jpeg", &pngClsid);

// Setup encoder parameters
EncoderParameters encoderParameters;
encoderParameters.Count = 1;
encoderParameters.Parameter[0].Guid = EncoderQuality;
encoderParameters.Parameter[0].Type = EncoderParameterValueTypeLong;
encoderParameters.Parameter[0].NumberOfValues = 1;

// setup compression level
ULONG quality = 50;
encoderParameters.Parameter[0].Value = &quality;

//  Save the image to the stream
Status SaveStatus = image.Save(pIStream, &pngClsid, &encoderParameters);
if(SaveStatus != Ok)
{
    // this should free global memory used by the stream
    // according to MSDN
    pIStream->Release();
    AfxMessageBox(_T("Failed to save to stream!"));
    return;
}

// get the size of the stream
ULARGE_INTEGER ulnSize;
LARGE_INTEGER lnOffset;
lnOffset.QuadPart = 0;
if(pIStream->Seek(lnOffset, STREAM_SEEK_END, &ulnSize) != S_OK)
{
    pIStream->Release();
    AfxMessageBox(_T("Failed to get the size of the stream!"));
    return;
}

// now move the pointer to the beginning of the file
if(pIStream->Seek(lnOffset, STREAM_SEEK_SET, NULL) != S_OK)
{
    pIStream->Release();
    AfxMessageBox(_T("Failed to move the file pointer to "
        "the beginning of the stream!"));
    return;
}

// here you can do what ever you want
/*
    1. You can use global memory
        HGLOBAL hg;
        if(GetHGlobalFromStream(pIStream, &hg) = S_OK)
        ... use hg for something

        2. Copy it into some other buffer
        char *pBuff = new char[ulnSize.QuadPart];

        // Read the stream directly into the buffer
        ULONG ulBytesRead;
        if(pIStream->Read(pBuff, ulnSize.QuadPart, &ulBytesRead) != S_OK)
        {
            pIStream->Release();
            return;
        }
*/

// I am going to save it to the file just so we can 
// load the jpg to a gfx program
CFile fFile;
if(fFile.Open(_T("test.jpg"), CFile::modeCreate | CFile::modeWrite))
{
    char *pBuff = new char[ulnSize.QuadPart];

    // Read the stream directly into the buffer
    ULONG ulBytesRead;
    if(pIStream->Read(pBuff, ulnSize.QuadPart, &ulBytesRead) != S_OK)
    {
        pIStream->Release();
        delete pBuff;
        return;
    }

    fFile.Write(pBuff, ulBytesRead);
    fFile.Close();
    delete pBuff;
}
else AfxMessageBox(_T("Failed to save data to the disk!"));

// Free memory used by the stream
pIStream->Release();

The code is very straight forward. First I load the image, in this case Nice.bmp. Then I have to construct the IStream object which we will use to save our image to. We also need to setup the image encoder. Please refer to MSDN for detailed explanation of encoder parameters as well as GetEncoderClassID function. Then we are ready to save and once we save the data successful we can use the stream, which contains the compressed image just as it would contain on the disk. To prove that I am saving these bytes to the disk, so we can load it into graphics program. The demo code contains nice.bmp, which is compressed by the demo software. The compressed image should be in MemImage sample source code folder.

Conclusion

Please contact me with any questions, suggestions etc. and I will try to answer as soon as I can. Also, English is my third language, so feel free to give me suggestions to improve my writing skills. Please have in mind that I am not a GDI+ expert, nor I am using it very often. Have Fun !

License

This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.

A list of licenses authors might use can be found here.


Written By
President Infinity Software Solutions, LLC.
United States United States
Originally from Bosnia and Herzegovina, but lived for 6 years in Germany where I did majority of education, then moved to US, where I live since 1999. I like programming, computers in general, but also Basketball, Soccer, Tennis, and many other things. Masters graduate from Grand Valley State University in CIS and working as a full time software developer. Please visit my website www.amergerzic.com

Comments and Discussions

 
Questionis this help full??? Pin
Member 11334805-Jun-04 10:28
Member 11334805-Jun-04 10:28 
AnswerRe: is this help full??? Pin
Amer Gerzic7-Jun-04 1:51
Amer Gerzic7-Jun-04 1:51 
QuestionHow to save GDI+ bmp as CMYK color GDI+ bmp Pin
pubududilena27-May-04 23:51
pubududilena27-May-04 23:51 
GeneralTIFF CCITT Compressions Pin
ogecromo31-Jan-04 10:34
ogecromo31-Jan-04 10:34 
GeneralRe: TIFF CCITT Compressions Pin
RYU^^19-Sep-05 13:16
RYU^^19-Sep-05 13:16 
GeneralRe: TIFF CCITT Compressions Pin
RYU^^20-Sep-05 16:38
RYU^^20-Sep-05 16:38 
GeneralA Question Pin
othello120016-Jan-04 8:01
othello120016-Jan-04 8:01 
GeneralRe: A Question Pin
Amer Gerzic16-Jan-04 9:25
Amer Gerzic16-Jan-04 9:25 
I am not sure if I understand the question but here is the answer:
If you want to open an image then use a variable of type string.

CString strImage;

and then use

Image img(strImage);

You could also use CFileDialog, an MFC class which lets you display open dlg box to open any image. Please refer to MSDN for more info.

Hope this helps!

Amer
Generalquestion Pin
mih222-Dec-03 23:03
mih222-Dec-03 23:03 
GeneralRe: question Pin
Amer Gerzic6-Jan-04 3:57
Amer Gerzic6-Jan-04 3:57 
GeneralGIF Encoder Parameters Pin
Member 65650022-Oct-03 1:42
Member 65650022-Oct-03 1:42 
GeneralRe: GIF Encoder Parameters Pin
Amer Gerzic22-Oct-03 9:27
Amer Gerzic22-Oct-03 9:27 
GeneralJpeg encoder parameters Pin
Hesham Desouky7-Sep-03 21:45
Hesham Desouky7-Sep-03 21:45 
GeneralRe: Jpeg encoder parameters Pin
Amer Gerzic8-Sep-03 1:56
Amer Gerzic8-Sep-03 1:56 
Generalgood work Pin
FatimaCodes31-Aug-03 10:31
FatimaCodes31-Aug-03 10:31 
GeneralRe: good work Pin
Amer Gerzic1-Sep-03 14:40
Amer Gerzic1-Sep-03 14:40 

General General    News News    Suggestion Suggestion    Question Question    Bug Bug    Answer Answer    Joke Joke    Praise Praise    Rant Rant    Admin Admin   

Use Ctrl+Left/Right to switch messages, Ctrl+Up/Down to switch threads, Ctrl+Shift+Left/Right to switch pages.