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High Speed Graphics Library for WinCE

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24 Jun 2002CPOL2 min read 264.6K   2.3K   91   46
CEDraw is a high speed graphics library for WinCE.

Introduction

CEDraw is high speed graphics library in WinCE. It depends on GAPI . This code was written in C++ using embedded VC++ to compile it. Testing was done on an iPaq h3600 with WinCE 3.0. CEDraw use double buffer and direct write video buffer technology to enhance Draw speed. With its own graphics arithmetic the drawing speed is much faster than WinGDI.

CE Draw supports these functions:

  • Draw Pixel
  • Fill Screen
  • Draw Line,HLine,VLine
  • Draw Polyline
  • Draw Polygon
  • Draw Rectangle
  • Fill Rectangle ( with alpha blend support )
  • Fill Polygon
  • Draw Bitmap ( Support Bmp,Gif,Jpg format, Support alpha blend )
  • Draw Text ( Own font file, support Chinese, support gdi text )

How to use it

Before use the CEDraw Library, you must copy some support file in you system.

a. Copy the dll to you WinCE system directory

  1. If using in emulation mode, copy two of the dll in …\CEGraph\DLL\X86Em directory ( gx.dll & cegl.dll) to the emulation windows system directory, always in the D:\Windows CE Tools\wce300\MS Pocket PC\emulation\palm300\windows directoty, then copy the file Hzk16 in the …\CEGraph\Res directory to the WinCE Root directory, always in D:\Windows CE Tools\wce300\MS Pocket PC\emulation\palm300
  2. if using an Arm system, copy the two DLLs in …\CEGraph\DLL\Arm ( gx.dll & cegl.dll) to the Pocket PC windows system directory. Then copy the file HZK16 to the System Root directory.

There a 4 step to use it:

Step 1 Directory:

Set the including directory to …\CEGraph\Include
And lib directory to …\CEGraph\Lib\X86Em ( if using in emulation system) or …\CEGraph\Lib\Arm ( if using in pocketpc)

Open the project setting->Link->Object/library Modules 

Add CEGL.lib

Setp 2 Head file Including:

Include the cedraw graphics header file: CEGL.h

#include "stdafx.h"
#include "SDKSample.h"
#include <commctrl.h>

#include <cegl.h> // Include CE Graphics library

Step 3 Create the CE Draw Class:

// Create the CE Draw Object:
CCEDraw m_ceDraw;

// Initialize after CreateWindow()

BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)

{
    HWND hWnd;
    TCHAR szTitle[MAX_LOADSTRING]; // The title bar text
    TCHAR szWindowClass[MAX_LOADSTRING]; // The window class name

    hInst = hInstance; // Store instance handle in our global variable
    // Initialize global strings
    LoadString(hInstance, IDC_SDKSAMPLE, szWindowClass, MAX_LOADSTRING);
    MyRegisterClass(hInstance, szWindowClass);
    LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
    hWnd = CreateWindow(szWindowClass, szTitle, WS_VISIBLE,
        0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), 
        NULL, NULL, hInstance, NULL);
    if (!hWnd)
    {
        return FALSE;
    }

    // Create the CE Grahpics Library
    m_ceDraw.Create( hWnd );

    ShowWindow(hWnd, nCmdShow);
    UpdateWindow(hWnd);

    return TRUE;
}

Step 4: Using CE Draw freely

LRESULT CALLBACK WndProc(HWND hWnd, UINT message, 
                         WPARAM wParam, LPARAM lParam)
{
    HDC hdc;
    int wmId, wmEvent;
    PAINTSTRUCT ps;
    TCHAR szHello[MAX_LOADSTRING];

    switch (message)
    {
    case WM_PAINT:
        RECT rt;
        hdc = BeginPaint(hWnd, &ps);
        GetClientRect(hWnd, &rt);
        LoadString(hInst, IDS_HELLO, szHello, MAX_LOADSTRING);
        DrawText(hdc, szHello, _tcslen(szHello), &rt,
            DT_SINGLELINE | DT_VCENTER | DT_CENTER);
        EndPaint(hWnd, &ps);

        Render(); // Render screen
        break;

        ...
    }
}

void Render( void )
{
    POINT pt[5] ={ { 140, 100 }, { 70,120 }, { 104, 150 }, 
                   { 210, 122 }, { 75, 200 } };

    // Create the ce pen object...
    CCEPen cePen;
    // Convert RGB color to CE support Color
    cePen.CreatePen( 1, 1, m_ceDraw.ConvertColor( 255, 0, 0 ) ); 

    // Select it to the graphics system
    m_ceDraw.SetGDIObject( &cePen );

    // Create the ce brush object...
    CCEBrush ceBrush1, ceBrush2;
    ceBrush1.CreateBrush( 1, m_ceDraw.ConvertColor( 200, 200, 100 ), 1 );
    ceBrush2.CreateBrush( 1, m_ceDraw.ConvertColor( 0, 240, 0 ), 1 );

    // Select it to the graphics system
    m_ceDraw.SetGDIObject( &ceBrush1 );

    // Begin Draw
    m_ceDraw.BeginDraw();
    m_ceDraw.Clear( (DWORD)255 ); // Clear screen use white color

    m_ceDraw.DrawLine( 1, 1, 100, 100 ); // Draw line

    m_ceDraw.DrawRect( 10, 10, 110, 80 ); // Draw Rect

    m_ceDraw.FillRect( 30, 30, 50, 50 ); // Fill Rect

    m_ceDraw.SetGDIObject( &ceBrush2 ); // Select another color brush
    m_ceDraw.FillRect( 40, 40, 100, 100, 0.4 ); // fill Rect with alpha blend

    m_ceDraw.FillPolygon( pt, 5 ); // Draw an polygon
    m_ceDraw.SetGDIObject( &ceBrush1 ); // Select another color brush
    m_ceDraw.FillPolygon( pt, 5, 40, 40 ); // Draw an polygon

    CCEBitmap ceBmp1,ceBmp2;

    // Load Gif picture from file
    ceBmp1.LoadBitmap( &m_ceDraw, L"windows\\wcelogo1.gif" );      
    ceBmp2.LoadBitmap( &m_ceDraw, L"windows\\welcomehead.gif" );

    // Draw bitmap with alpha blend
    ceBmp2.BitBlt( &m_ceDraw, 1, 80, 0, 0, 0, 0, SRCALPHA, 0.6f ); 
    ceBmp1.BitBlt( &m_ceDraw, 1, 200, 0, 0, 0, 0, SRCALPHA, 0.6f );

    POINT ptText = { 1, 300 };
    // Draw text with pen color
    m_ceDraw.DrawText( &ptText, "Hello CE Graph!", 16, 1 ); 

    // End Draw
    m_ceDraw.EndDraw();
    m_ceDraw.Flip(); // Flip the back buffer to the video buffer
}

Step 5:

Don’t forgot to release it:

case WM_DESTROY:
        m_ceDraw.Release();
        PostQuitMessage(0);
        break;

Tips:

This graphics library cannot be directly used in an MFC appwizard generated frame. Because it has two windows, one is frame window, the other is child Window. I’ve write a Framework that supports MFC. If anyone who want to use it in MFC  email me.

  • The CEGLDLLPrj is the dll project of CE Graphics Library. It's high recommend that if you want to use this library, use the project to build your own DLL & Lib Files. To Build this project. You Can setting the include directory and lib directory with ...\CEGraph\include & lib (The same as  Step 1 Directory )
  • The SDKSample Project is the sample NOT using MFC. Build it after setting & copying the library& DLL Files.


Comments

Please report any bugs or feedback to jiet@msn.com

Thanks

This Code using GAPI Enum. Thanks to the Writer.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Web Developer
China China
8 Years Development experience from MS-DOS v3.0 to WindowsXP in C/C++. Profession in Visual C++, Native Win32 and MFC programming, Embedded development.Computer Graphics(Computer Games),Network Program.

Living in China now.

Comments and Discussions

 
GeneralMy vote of 1 Pin
__PPS__27-Oct-09 15:55
__PPS__27-Oct-09 15:55 
Generallinking error for wince4.0 Pin
saurabhgoyal262-Sep-08 22:59
saurabhgoyal262-Sep-08 22:59 
Generalcannot draw pics and text Pin
menschMarkus1-Nov-07 0:21
menschMarkus1-Nov-07 0:21 
GeneralLinking errors Pin
Priya_Sundar13-Aug-07 19:55
Priya_Sundar13-Aug-07 19:55 
QuestionWhat about Ellipse? Pin
jtlancer17-Apr-07 10:07
jtlancer17-Apr-07 10:07 
QuestionHow can I compile it using VS 2005? Pin
mAlleXXX24-Sep-06 5:51
mAlleXXX24-Sep-06 5:51 
AnswerRe: How can I compile it using VS 2005? Pin
dzolee28-Sep-06 1:49
dzolee28-Sep-06 1:49 
QuestionHow can i change the font size? Pin
cyberjd14-Jun-06 9:52
cyberjd14-Jun-06 9:52 
GeneralWindowsCE 5.0 Pin
Devil Hill12-Feb-06 16:45
Devil Hill12-Feb-06 16:45 
GeneralRe: WindowsCE 5.0 Pin
BloodRain20-Apr-06 9:12
BloodRain20-Apr-06 9:12 
QuestionHow do I Convert a JPG file to a BMP file using VC++? Pin
Kirubanandam12-Jan-06 20:15
Kirubanandam12-Jan-06 20:15 
GeneralFor ppc 2003 Pin
Justin021717-Jun-05 5:06
Justin021717-Jun-05 5:06 
QuestionDoes this work on current WinCE? Pin
Dan McCarty18-Feb-05 5:37
Dan McCarty18-Feb-05 5:37 
GeneralCEDraw with multipule windows Pin
ccarr22-Nov-04 17:19
ccarr22-Nov-04 17:19 
GeneralRe: CEDraw with multipule windows Pin
ccarr22-Nov-04 18:30
ccarr22-Nov-04 18:30 
General*SOLUTION* CEDraw with multipule windows Pin
ccarr25-Nov-04 16:24
ccarr25-Nov-04 16:24 
Although the GAPI must have access to the full screen you only need to draw on part of it. The reson the rest of the screen was black was because the CCEGraphics::BeginDraw() method did not copy the current video buffer state into the buffer used to hold the changes to the display.

So just before the return statement of BeginDraw I added the following code:

...
//copys display memmory to the buffer used for drawing
m_pDisplayMemory = (unsigned char*)GXBeginDraw();
memcpy( m_pDoubleBuffer,
(m_pDisplayMemory + ( m_pDoubleBuffer - m_pVB ) ),
m_lMemorySize );
GXEndDraw();
...

ccarr@6thdimensiondevices.com
GeneralRe: *SOLUTION* CEDraw with multipule windows Pin
Ibrahim4554353-Jul-06 2:28
Ibrahim4554353-Jul-06 2:28 
QuestionHow to use it in MFC based WinCE program ? Pin
jarell11-Oct-04 19:58
jarell11-Oct-04 19:58 
AnswerRe: How to use it in MFC based WinCE program ? Pin
zjm1976082912-Feb-06 15:21
zjm1976082912-Feb-06 15:21 
GeneralRe: How to use it in MFC based WinCE program ? Pin
xindeng30-Mar-07 16:16
xindeng30-Mar-07 16:16 
GeneralRe: How to use it in MFC based WinCE program ? Pin
wcqq12319-Dec-11 20:54
wcqq12319-Dec-11 20:54 
Generalrotation Pin
Anonymous11-Oct-04 8:00
Anonymous11-Oct-04 8:00 
GeneralCannot work on SH3 and TEXT problem Pin
marce0025-Oct-04 16:25
marce0025-Oct-04 16:25 
GeneralRe: Cannot work on SH3 and TEXT problem Pin
Anonymous22-Nov-04 23:25
Anonymous22-Nov-04 23:25 
GeneralUsing this in a DIALOG Pin
Alex Evans27-Sep-04 19:44
Alex Evans27-Sep-04 19:44 

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