public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferWidth = 600; // only new line! graphics.PreferredBackBufferHeight = 300; // only new line! // graphics.ApplyChanges(); // not needed - but tried without success! }
MonoGame doesn't do anything with graphics.PreferredBackBufferWidth or graphics.PreferredBackBufferHeight – if you used their 800×480 defaults in your XNA game, you'll find that they're zeroed in MonoGame and setting them to anything else has no effect on the game's behavior.
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