Click here to Skip to main content
Rate this: bad
Please Sign up or sign in to vote.
See more: C# WPF Animation
I need to create a SandFall with lots of sand grains, and the sand can flow to the bottom. Application should have some realistic physics. Is this something thats possible?
I tried to do that with Farseer Physics Engine, but the application worked too slow.
And also, where should I start?
Thank you.
Posted 13-Jul-11 1:51am

1 solution

Rate this: bad
Please Sign up or sign in to vote.

Solution 1

Great idea. Now, you should start from estimate pf how many sand grains do you want in your model and how much memory just the model of the sand mass may take. Forget about rendering of the animation, focus on the model first. I'm afraid to say, the first estimations may disappoint you.

This content, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

  Print Answers RSS
0 OriginalGriff 5,130
1 DamithSL 4,237
2 Maciej Los 3,700
3 Kornfeld Eliyahu Peter 3,470
4 Sergey Alexandrovich Kryukov 2,846

Advertise | Privacy | Mobile
Web01 | 2.8.141216.1 | Last Updated 13 Jul 2011
Copyright © CodeProject, 1999-2014
All Rights Reserved. Terms of Service
Layout: fixed | fluid

CodeProject, 503-250 Ferrand Drive Toronto Ontario, M3C 3G8 Canada +1 416-849-8900 x 100