`decimal `

not `int`

and format the decimals when showing in your UI to show integers only (format string = "0").
hi

i am using int32 variable name 'count' and 'totalcount' to get the total number of students for boys and girls. the total number is found fine,

i want to calculate the %age also

count = ((count * 100) / totalcount);

it generates the resultant number but i want the round figure ie 29.8 is displayed as 29, it is making problem in completing the total 100 %

i am using int32 variable name 'count' and 'totalcount' to get the total number of students for boys and girls. the total number is found fine,

i want to calculate the %age also

count = ((count * 100) / totalcount);

it generates the resultant number but i want the round figure ie 29.8 is displayed as 29, it is making problem in completing the total 100 %

Db issues629

Comments

To have the totals add up to 100, your in best bet is to keep the calculations

`decimal `

not `int`

and format the decimals when showing in your UI to show integers only (format string = "0").Comments

+5 for using decimal

percentage should be calculate by below formula

count = ((count / totalcount)*100);

count = ((count / totalcount)*100);

Comments

the result is 0 in that case i tried before,

now i have declared double percent = ((count * 100) / totalcount);

it displays same result but how to round the figure and get the floor/ ceiling function

now i have declared double percent = ((count * 100) / totalcount);

it displays same result but how to round the figure and get the floor/ ceiling function

This will give ans as zero.

if (112/200)*100 will result zero

if (112/200)*100 will result zero

(count/totalcount)*100 is mathematically synonymous with (count * 100) / totalcount

your problem is resolved or not?

yes logically there is no difference but i found answer zero, no my problem is still there

try to declare int as int32 i am not sure about it but check?

while showing at ui just convert your count value to TOstring(); it will resolve your problem

A general solution to ensure that a rounded collection of numbers still adds up to the same as it did before is quite difficult. However, I think you are just doing two numbers, so one is 100% minus the other:

Cast to float to avoid integer division giving you a zero, and add 0.5 for integer rounding. Use 0.5f not 0.5 to keep it from expanding to double (which is overkill for something which will be rounded to int anyway).

Edit: If you have to multiply anyway, just multiply by a float constant (e.g. 100f not 100) to avoid integer division.

int boys_pc = (int)(0.5f + ((100f * boys_count) / total_count)); int girls_pc = 100 - boys_pc;

Cast to float to avoid integer division giving you a zero, and add 0.5 for integer rounding. Use 0.5f not 0.5 to keep it from expanding to double (which is overkill for something which will be rounded to int anyway).

Edit: If you have to multiply anyway, just multiply by a float constant (e.g. 100f not 100) to avoid integer division.

v3

Comments

I think there is an error in your calculation.

Think of 80 boys out of 100 students.

That would be a rate of 0.8 (innermost parentheses). Adding 0.5F would exceed 100%. Hence, girls percentage would go negative.

Think of 80 boys out of 100 students.

That would be a rate of 0.8 (innermost parentheses). Adding 0.5F would exceed 100%. Hence, girls percentage would go negative.

Uh yeah I forgot to multiply by 100 first. (The OP wants 0-100, not 0-1.) Thanks.

You can use ToString to format how you want the display.

So if you have

In comparison if you always wanted 2 decimal places (even if they are 0's) you can code like this

So if you have

```
double percent;
...
percent = 29.8;
...
public string PercentDisplay
{
get{return percent.ToString("00")} //Will always show 2 digits and no decimal
}
```

In comparison if you always wanted 2 decimal places (even if they are 0's) you can code like this

`percent.ToString("00.00")`

v3

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double fifty = (1/2) * 100;

This code sets

fiftyto 0 not 50! Why? Because of integer division.If you want something nailed use hammer, if you want something sliced use a knife...