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Hello, Im creating program for adjusting HSL to image with 3 sliders (hue saturation lightness) like photoshop, gimp etc and something going wrong. I have taken converting algorithm from wiki - http://ru.wikipedia.org/wiki/HSL(strange thing that in english and russian wiki algorithms are different) and here is my code

```CHslFilter::CHslFilter(float hue, float saturation, float lightness)
:m_r(0), m_g(0), m_b(0)
{
if (saturation == 0)
{
m_r = m_g = m_b = lightness;
}
else
{
float temp2 = (lightness < 0.5f) ? lightness * (1.0f + saturation) : lightness + saturation - (lightness*saturation);
float temp1 = 2.0f * lightness - temp2;
float Hk = hue / 360;

float temp3RGB[3] = {Hk + 1/3, Hk, Hk - 1/3};
for (unsigned int i = 0; i != 3; ++i)
{
if (temp3RGB[i] < 0)
{
temp3RGB[i] += 1.0f;
}
else if (temp3RGB[i] > 1)
{
temp3RGB[i] -= 1.0f;
}
}

for (unsigned int i = 0; i != 3; ++i)
{
float item = temp3RGB[i];

if (item < 1/6)
{
item = temp1 + ((temp2 - temp1) * 6.0f * item);
}
else if (1/6 <= item && item < 1/2)
{
item = temp2;
}
else if (1/2 <= item && item < 2/3)
{
item = temp1 + ((temp2 - temp1) * (2/3 - item) * 6.0f);
}
else
{
item = temp1;
}

temp3RGB[i] = item;
}

m_r = temp3RGB[0];  m_r = temp3RGB[1];  m_b = temp3RGB[2];
}

m_r *= 255;
m_g *= 255;
m_b *= 255;

}

void CHslFilter::AdjustColor(float &r, float &g, float &b)const
{
r += m_r;
g += m_g;
b += m_b;

return;
}```
function AdjustColor later just will receive every pixel of image and will modify it. Please can you answer me what im doing wrong? And sorry for my English
Posted 9-Oct-11 8:36am
flaese116
Updated 9-Oct-11 8:49am
v3
SAKryukov 10-Oct-11 15:41pm

First, nothing wonderful about different algorithms. Russian is not just a language, it's a different way of thinking. :-)
Now, what's "going wrong"? For a software developer, there is no such thing. It needs precise problem report. What's the problem?
--SA
flaese 10-Oct-11 16:11pm

Thanks for the response.
Well, "something is wrong" is the way my program differ from photoshop for example Actually, with lightness = 0 this algorithm dont count my rgb, and it will be good if with lightness = 0 my picture became totally black and lightness = 1 totally white but its not. This program can just increase lightness on my picture, not reduce.
I just anticipate that my sliders will work the same way as photoshop or gimp and I dont know whats wrong.
I assume that algorithm from wiki is perfect for converting HSL to RGB, and I just missed some important step in adjusting these values to my source image.

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