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Hi guys im currently making an application that allows wii remote controller buttons to be mapped onto keyboard ones, currently this seems to work in normal applications such as ie and word for example but in games it doesn't seem to work. Anyone have any ideas?

Cheers

EDIT:

Im using the keyboard simulator that I found on here goes something like this

KeyboardSimulator.KeyDown(Keys.A);
KeyboardSimulator.KeyUp(Keys.A);
Posted
Updated 31-Oct-11 6:44am
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Sergey Alexandrovich Kryukov 31-Oct-11 12:34pm    
How can we see why without your code? Try to create just a code sample, as simple as possible, without unrelated detail, don't post your "real" code. But the sample should manifest the problem.

Thank you.
--SA

1 solution

Without detailed info, my geuss would be that most of those games would be using direct keyboard access (overriding the user-level keyboard hooking).
 
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Comments
Jackal16 31-Oct-11 12:45pm    
Is there a way to go about this in C#
Nish Nishant 31-Oct-11 12:48pm    
Unlikely that you can do all of it in C#. You'd need to write a low-level keyboard driver in C. You could then manage that driver from C#.

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