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I have created a solid sphere with texture and without animation in Blender.I have exported it in md2 file format.Now I want to load it with OpenGL using c++.Iam new in programming,I have learned about md2 file formate but can't write code to load it so please provide me code or any site link where I will get code. Thanks you
Posted 8-Nov-11 19:20pm
Andrew Brock 9-Nov-11 1:40am
I would suggest using the Wavefront Object format (.OBJ) instead. This is the industry standard for sharing models and meshes. It is widely used, and there is no doubt a loader for it, see

It supports pretty much everything except for character animations, and Blender has both import and export scripts for it.

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Solution 1

Well you can check this out[^]. Might I suggest that you use a graphics engine (at least until you get better at programming) some engines I know of are Irrlicht (fairly easy to get started with) and Ogre (more difficult to get started with but a better engine IMO). There are more engines out there as well both free/open source and commercial just google for c++ graphics engine, game engine, or similar.
smokindinesh 9-Nov-11 2:29am
LanFanNinja 9-Nov-11 2:33am
Your welcome. Hope it helped you.

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