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Hi all,
 
i have some doubts in creating xml from a class that i have. I need to grenerate a xml file in my local filesystem the Nodes and Data of a xml should be Generated once from the first time. What ever changed made in the data should be saved in the genereated XML in my local file system using the logic some thing as below.
 XmlDocument doc = new XmlDocument();
            doc.LoadXml("<item><name>wrench</name></item>");
 
            // Add a price element.
            XmlElement newElem = doc.CreateElement("price");
            newElem.InnerText = "10.95";
            doc.DocumentElement.AppendChild(newElem);
 
            // Save the document to a file. White space is
            // preserved (no white space).
            doc.PreserveWhitespace = true;
            
            doc.Save("" + Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments) + "\\" + UserPrincipal.Current.DisplayName.Replace(' ', '_') + ".xml");
 
The above example is what i got from MSDN which works fine. what i need is in the LoadXML or using some other method i need to create a XML Using my Custom Class.
Posted 2-Apr-12 18:33pm

1 solution

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Solution 1

I guess what you want is XML Serialization to directly store the structure of your objects. See here for more information:
http://www.switchonthecode.com/tutorials/csharp-tutorial-xml-serialization[^]
http://support.microsoft.com/kb/815813/en-us[^]
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Comments
Navin Kumar K Subramanian at 3-Apr-12 0:35am
   
Hi thanks,
but how can i read and update the node values in the created file.
Navin Kumar K Subramanian at 3-Apr-12 0:45am
   
And also how can i Generate XML using a Collection i mean using ObservableCollection or Similar type.
Navin Kumar K Subramanian at 3-Apr-12 1:56am
   
Hi,
i have got the answer here is the code
 
var imageFile = new FileInfo("test.xml");
if (!imageFile.Exists)
CreateDefaultXML();
XElement root = XElement.Load("test.xml");
root.Element("Text").SetValue("Hi updated node");
root.Save("test.xml");

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