Click here to Skip to main content
11,928,587 members (55,243 online)
Rate this:
Please Sign up or sign in to vote.
See more: C++ C OpenGL VisualC++
Hi All,

I want to draw text in my win32 app using opengl without glut. I tried with free type 2 library but i fail to load font file for it.

Please help me to fix this issue.

Posted 6-Apr-12 3:46am
Edited 6-Apr-12 3:51am
JackDingler 6-Apr-12 13:55pm
Do you get an error code when the load font routine fails?
Rate this: bad
Please Sign up or sign in to vote.

Solution 2

you can create texture map containing all font characters.. then draw the font by proper texture mapping..
If you don't want fixed font , you can also create a 3d file (like obj or 3ds) containing meshes of characters. then load it and render it..
Rate this: bad
Please Sign up or sign in to vote.

Solution 1

We can use wglUseFontBitmaps function to draw text in OpenGL.

This content, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

  Print Answers RSS
Top Experts
Last 24hrsThis month

Advertise | Privacy | Mobile
Web04 | 2.8.151126.1 | Last Updated 9 Apr 2012
Copyright © CodeProject, 1999-2015
All Rights Reserved. Terms of Service
Layout: fixed | fluid

CodeProject, 503-250 Ferrand Drive Toronto Ontario, M3C 3G8 Canada +1 416-849-8900 x 100