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Hi All,
 
I want to draw text in my win32 app using opengl without glut. I tried with free type 2 library but i fail to load font file for it.
 
Please help me to fix this issue.
 
Thanks.
Posted 6-Apr-12 3:46am
Edited 6-Apr-12 3:51am
v2
Comments
JackDingler at 6-Apr-12 13:55pm
   
Do you get an error code when the load font routine fails?
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Solution 2

you can create texture map containing all font characters.. then draw the font by proper texture mapping..
If you don't want fixed font , you can also create a 3d file (like obj or 3ds) containing meshes of characters. then load it and render it..
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Solution 1

We can use wglUseFontBitmaps function to draw text in OpenGL.
MSDN[^]
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