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See more: OpenGL DirectX Flash graphics , +
I found an article in here,
Render SWF files and get a bitmap buffer of those rendering files[^]
but its very old.
It uses a library called "ZFlash". its very old i guess. now its no where to be found.
so, is there any new way of doing this?

any info would be great... Smile | :)

thank you.


I am using windows 7 64bit
Visual Studio 2008 Professional version 3.5 SP 1
I had to download some DLL files before running the given executable. ( some MSVC42D.DLL and some other things )

i get the following error when i try to build it Frown | :( ,
zflash.obj : error LNK2019: unresolved external symbol "wchar_t * __stdcall _com_util::ConvertStringToBSTR(char const *)" (?ConvertStringToBSTR@_com_util@@YGPA_WPBD@Z) referenced in function "public: __thiscall _bstr_t::Data_t::Data_t(char const *)" (??0Data_t@_bstr_t@@QAE@PBD@Z)
1>.\Debug/RenderFlash.exe : fatal error LNK1120: 1 unresolved externals
Posted 25-May-12 1:47am
Edited 29-May-12 18:45pm
Nelek at 25-May-12 16:12pm
Have you tried to contact the autor of that article? (there is a message board at the bottom of the article) Maybe he knows something about newer libraries.

1 solution

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Solution 1

The Renderflash Source you found does compile (some Changes needed for VS2010) and plays the included mobinex.swf. The Lib-Code seem to bee in ZFlash.cpp.

Is the really a problem ?
chathura666 at 30-May-12 0:40am
i didn't see the ZFlash.cpp there until u told me, probably because of the tiredness after coding for too long. I'm sorry for that, and thank you for showing it to me. :)
chathura666 at 30-May-12 0:46am
i updated some info under EDIT, on the problem i am having.

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