hi every body!
i have four camera in my game project.
they positioned in the center of sphere area and they look at their specific area.(each of them look at 1/4 sphere)
when i want do something in my game(like: moving ,firing and etc) i want see it's effect in all of camera(example: if i move forward to a tree,the front camera go near and near to the tree but the behind camera go away. my mean is my actor have four eye front and back with high quality render).
so the problem is there:
the mount of data for process is so much.and gpu can't process them.
even i want increase my camera.
my idea is before the data insert into the graphic card unit.i catch each camera's data and send them for another system in network and its gpu process it.
now how do that? how i keep synchronize problem.
i put my question every site or every place but any body answer me :(