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Hi Guys,
I am currently working in socket programming for audio in VC++ MFC. I am using WaveIn API Function. This should work on live audio streaming . In this code once the buffer is full it has to send to the receiver side and play the recorded audio. its works fine. but i need to add two buffers before sending this audio .after adding these two bytes to the buffer it is not working ( it is getting recorded but in the playback side it is not playing it is giving some noise ).what could be the reason for this ?
pls help me in this.Thanks in advance for ur valuable comments
Posted 17-Jun-12 17:14pm
Comments
Member 9102753 18-Jun-12 3:43am
   
why no reply for the above query is that question is not clear?
Code-o-mat 18-Jun-12 5:39am
   
Well, a bit hard to guess from that much information, but i supose your added 2 bytes isn't part of the audio stream, so you should not try to play them on the receiver side. Remove them/skip them or something.

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