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I am confused in the implementation of AI. I have generated all possible moves of computer's type pieces. Now I can't decide the flow. Whether I need to start a loop for the possible moves of each piece and assign score to it.... or something else is to be done.

Kindly tell me the proper flow/algorithm for this. Thanks

For piece's evaluation, I am using the following method:
```public double score(int type, int aBoard[]) {
double reds, blacks, ret=0.0;
int loop;

for(reds=blacks=loop=0;loop<36;loop++) {
switch(aBoard[loop]) {
case 2: //redKingType:
reds+=1;
case 0://redType:
reds+=1;
break;
case 3://blackKingType:
blacks+=1;
case 1://blackType:
blacks+=1;
break;
default:
break;
}
}
switch(type) {
case 0://redType:
if(reds==0) {
return 0.0;
}
if(blacks==0) {
return 24.0;
}
ret=reds/blacks;
if(ret>24 || ret<0) myErr("score(i,i)");
return ret;
case 1://blackType:
if(reds==0) {
return 24.0;
}
if(blacks==0) {
return 0.0;
}
ret=blacks/reds;
if(ret>24 || ret<0) myErr("score(i,i)");
return ret;
default:
break;
}
return ret;
}  ```

Please suggest me if I need to change the evaluation function as well.
Posted 25-Jun-12 23:43pm
Edited 26-Jun-12 4:08am
v3

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Solution 1

I am confused in the implementation of AI. I have generated all possible moves of computer's type pieces. Now I can't decide the flow. Whether I need to start a loop for the possible moves of each piece and assign score to it.... or something else is to be done.

......... whatever you thinking you are right...

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