Click here to Skip to main content
Rate this: bad
good
Please Sign up or sign in to vote.
See more: VC6 OpenGL
hi all,
i have a rectangle drawn with openGL. I want to rotate that rectangle based on mouse movement
i mean,when i move mouse on clockwise diretion, then the rectangle should move clockwise direction, and if i move the mouse on anticlockwise direction, then the rectangle should move on anticlockwise direction.
how can i do this in vc++
 
thank you in advance
Posted 9-Jul-12 21:35pm

1 solution

Rate this: bad
good
Please Sign up or sign in to vote.

Solution 1

Find the nAngle based on movement in X or Y direction...
 
glRotatef( nAngle, 0,0, 1 );
glRectf( -0.5, -0.5, 0.5, 0.5 );
  Permalink  
Comments
Jijesh Balakrishnan at 11-Jul-12 0:20am
   
Thank you for your reply
but i have one doubt, how can i get the value for nAngle?

This content, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

  Print Answers RSS
0 OriginalGriff 350
1 Jochen Arndt 150
2 Richard MacCutchan 135
3 PIEBALDconsult 110
4 Sergey Alexandrovich Kryukov 104
0 OriginalGriff 6,055
1 DamithSL 4,621
2 Maciej Los 4,087
3 Kornfeld Eliyahu Peter 3,500
4 Sergey Alexandrovich Kryukov 3,294


Advertise | Privacy | Mobile
Web02 | 2.8.141220.1 | Last Updated 10 Jul 2012
Copyright © CodeProject, 1999-2014
All Rights Reserved. Terms of Service
Layout: fixed | fluid

CodeProject, 503-250 Ferrand Drive Toronto Ontario, M3C 3G8 Canada +1 416-849-8900 x 100