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VMR9 stalls D3Device->Present() for AMD/ATI

GrizzlyJames asked:

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Hello, so I have made a Renderless VMR9 filter (Pass-Through Mode) for DirectShow in my game. I have found out that videos run perfectly fine on machines with NVidia cards, but when it comes to AMD/ATI cards, something very different happens. The game will randomly freeze up when videos play. I hit "Break All" in VS 2010 and it is stuck on the D3Device->Present() call. I know NVidia cards do some magic behind the scenes that AMD/ATI cards don't. I was hoping that anyone has ever ran into this scenario with DirectShow, and if anyone has an idea how to fix this issue.
Tags: C++, directshow

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