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The problem is that the square draws all the time, and I want to draw as we let go of finger. I want to see the square, but I don't know how to resolve it, do you have any suggestions?

This is my code:
public boolean onTouchEvent(MotionEvent event)
    float x = event.getX();
    float y = event.getY();
    switch (event.getAction())
        case MotionEvent.ACTION_DOWN:
                    if (square) {
                    	rect = new Rect();
                    	mX = x;
                        mY = y;
                    draw_mod = true;
                case MotionEvent.ACTION_MOVE:                    
                    if (square && draw_mod) {
                    	rect.set((int)mX, (int)mY, 
                                 (int)event.getX(), (int)event.getY());
                    	mCanvas.drawRect(rect, mPaint);
                case MotionEvent.ACTION_UP
                        draw_mod = false;
            return true;
Posted 10-Oct-12 0:47am
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Solution 1

You can't just do the drawing when you need to register the touch event.

I'm assuming that
is a member variable, but it doesn't follow the naming convention like your other variables. If it isn't a private member variable, then make it one.

You will need to override the
method of the view that you want to draw on.

protected void onDraw (Canvas canvas)
    //Now draw your rect ontop of whatever was just drawn.
    canvas.drawRect(rect, mPaint);
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Solution 2

Uploaded with

Most of works, only I have problem with drawing. I do not want this effect as the picture.

This content, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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