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hey guys how can I change this code and make the Nodes to create on the panel instead of form?

rasoolkhalife asked:

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hey guys how can I change this code and make the Nodes to create on the panel instead of form???






using System;


namespace WindowsFormsApplication6
{
    public partial class Form12 : Form
    {
        public List<MyNode> _Node = new List<MyNode>();
        Random _rnd = new Random();
        private MyPanel panel1 = new MyPanel();
        
        public Form12()
        {
            InitializeComponent();

            panel1.Location = new Point(269, 46);
            panel1.Size = new Size(this.ClientSize.Width - 285, this.ClientSize.Height - 85);
            this.Controls.Add(panel1);
           
           
            
            this.Paint += new PaintEventHandler(Form1_Paint);
            this.MouseDown += new MouseEventHandler(Form1_MouseDown);
           
        }

       
        private void CreateRandomNode()
        {
            if (_Node == null)
                _Node = new List<MyNode>();

            for (int i = 0; i < Convert.ToInt64(textBox1.Text); i++)
            {
             
                int Rh;
                int Rs;
                int l=6;
                int a = Convert.ToInt32(l * 3.5);
                int b = Convert.ToInt32(l * 3.75);
                int Rx = _rnd.Next(290, 920);
                int Ry = _rnd.Next(70, 620);
                    Rh = Rx - a;
                    Rs = Ry - b;
                   
                    PointF LocNde = new PointF(Rx, Ry);
                    PointF LocRng = new PointF(Rh, Rs);
                    SizeF SzeNde = new SizeF(l, l);
                    SizeF SzeRng = new SizeF(l*8, l*8);
                    Color cl = Color.White;

                    int j = _rnd.Next(0, 100);
                    bool h = false;


                    MyNode el = new MyNode() { LocNde = LocNde ,Color=cl,LocRng = LocRng, Size = SzeNde, Sizes = SzeRng, ID = i, Power = j, isCH = h };

                    this._Node.Add(el);
                    if (checkBox1.Checked == true)
                    {
                        if (el.Power > 50)
                        {
                            el.Color = Color.FromArgb(255, 0, 0, 0);
                            el.isCH = true;
                        }
                   
                    }
                }
           
       
        void Form1_Paint(object sender, PaintEventArgs e)
        {
            if (_Node != null && _Node.Count > 0)
            {
                e.Graphics.SmoothingMode =  System.Drawing.Drawing2D.SmoothingMode.AntiAlias;

                foreach (MyNode el in _Node)
                    el.Render(e.Graphics);
            }
        }

        private void button1_Click(object sender, EventArgs e)
        {

            CreateRandomNode();
            this.Refresh();



        }

        public class Ball : IDisposable
        {
            public PointF Location { get; set; }
            public SizeF Size { get; set; }
            private System.Drawing.Drawing2D.LinearGradientBrush brush;
            

            private float r;

            public float IncrementX { get; set; }
            public float IncrementY { get; set; }
            public float RotationAdd { get; set; }

            public Ball()
            {
                this.IncrementX = this.IncrementY = 2;
                this.RotationAdd = 2;
                this.Size = new SizeF(100, 100);
                this.brush = new System.Drawing.Drawing2D.LinearGradientBrush(new RectangleF(0, 0, Size.Width, Size.Height), Color.Red, Color.Yellow, 0F);
            }

            public Ball(SizeF size, Color c1, Color c2, float increment)
            {
                this.IncrementX = this.IncrementY = increment;
                this.RotationAdd = 2;
                this.Size = size;
                this.brush = new System.Drawing.Drawing2D.LinearGradientBrush(new RectangleF(0, 0, Size.Width, Size.Height), c1, c2, 0F);
            }
           
            public void Dispose()
            {

                brush.Dispose();
            }

            internal void Render(Graphics g)
            {

                r += RotationAdd;


                brush.TranslateTransform(-brush.Rectangle.Width / 2f, -brush.Rectangle.Height / 2f);
                brush.RotateTransform(r, System.Drawing.Drawing2D.MatrixOrder.Append);
                brush.TranslateTransform(brush.Rectangle.Width / 2f, brush.Rectangle.Height / 2f, System.Drawing.Drawing2D.MatrixOrder.Append);

                
                g.TranslateTransform(Location.X, Location.Y);
                g.FillEllipse(brush, new RectangleF(new Point(0, 0), Size));


                brush.ResetTransform();
                g.ResetTransform();
            }
        }

       

        private void button2_Click_1(object sender, EventArgs e)
        {
            panel1.Visible = true;
        }
             public class MyPanel : Panel
        {
            private System.Windows.Forms.Timer t1 = new System.Windows.Forms.Timer();
            public List<Ball> Balls { get { return _balls; } }
            private List<Ball> _balls = new List<Ball>();

            public MyPanel()
            {
                this.BackColor = Color.FromArgb(255,0,0,0);
                this.DoubleBuffered = true;

                t1.Interval =1;
                t1.Tick += new EventHandler(t1_Tick);
           
                
                
                AddOneBall(new Size(10, 10), Color.GreenYellow, Color.White);

            }
            private void AddOneBall(System.Drawing.Size size, Color color, Color color_2)
            {



                Ball b = new Ball(size, color, color_2, 9);
                b.RotationAdd = 12;
                this._balls.Add(b);

                if (t1.Enabled == false)
                    t1.Start();
            }

            private void AddOneBall()
            {
                Ball b = new Ball();
                this._balls.Add(b);

                if (t1.Enabled == false)
                    t1.Start();
            }

            

            protected override void OnHandleDestroyed(EventArgs e)
            {
                if (t1 != null)
                    t1.Dispose();

                if (_balls != null)
                {
                    for (int i = _balls.Count - 1; i >= 0; i--)
                    {
                        _balls[i].Dispose();
                    }

                    _balls.Clear();
                }
            }

            void t1_Tick(object sender, EventArgs e)
            {
                t1.Stop();


                if (_balls != null)
                {
                    for (int i = 0; i < _balls.Count; i++)
                    {
                        float x = _balls[i].Location.X + this._balls[i].IncrementX;
                        float y = _balls[i].Location.Y + this._balls[i].IncrementY;


                        if (x >= this.ClientSize.Width - _balls[i].Size.Width || x <= 0)
                            this._balls[i].IncrementX *= -1;

                        if (y >= this.ClientSize.Height - _balls[i].Size.Height || y <= 0)
                            this._balls[i].IncrementY *= -1;

                        _balls[i].Location = new PointF(x, y);
                    }
                }
               

                this.Invalidate();

                if (t1.Enabled == false)
                    t1.Start();
            }

            protected override void OnPaint(PaintEventArgs e)
            {
                if (_balls != null)
                {

                    e.Graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;


                    for (int i = 0; i < _balls.Count; i++)
                    {
                        _balls[i].Render(e.Graphics);
                    }
                }
            }
        }

        
    public class MyNode
    {
        public PointF LocNde { get; set; }
        public PointF LocRng { get; set; }
        public SizeF Size { get; set; }
        public Color Color { get; set; }
        public Color Colors { get; set; }
        public float PenWidth { get; set; }
        public float PenWidthRnge { get; set; }
        public int ID { get; set; }
        public int Power { get; set; }
        public bool isCH { get; set; }
        public SizeF Sizes { get; set; }
        
        public MyNode()
        {
            LocNde = new PointF(0, 0);
            LocRng = new PointF(0, 0);
            Size = new SizeF(100, 100);
            Sizes = new SizeF(300, 100);
            Color = Color.Black;
            Colors = Color.Black;
           
        }

        public void Render(Graphics g)
        {

            using (SolidBrush p = new SolidBrush(Color))
                g.FillEllipse(p, new RectangleF(LocNde, Size));
           using (SolidBrush s = new SolidBrush(Color.FromArgb(80, 0, 200, 0)))
                g.FillEllipse(s, new RectangleF(LocRng, Sizes));
            
        }

}
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