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I want to code and run my XNA game in XNA 3.1 (or 3.0) in Visual Studio 2010.
My computer doesn't have a graphics card that supports XNA 4.0 so that isn't an option. And Visual Studio 2010 has better code completion than 2008 (and obviously more features). Originally, I tried to run XNA 4.0 several different ways and through changing settings on my laptop. But now I want to try and run XNA 3 in VS2010.
After looking for hours, I can't seem to find a work around for this.

My Solution(failed attempt): I tried to import/ref all of the XNA 3.0 libraries and remove all of the 4.0 libraries. This, as some of you know won't work.

Is it possible there are some settings I don't know about or a way to change the compiler version?
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