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I want to move the sprite in the direction it's rotated.
if (newState.IsKeyDown(Keys.W))
                airplanePos += new Vector2(Convert.ToInt32(Math.Sin(airplaneAngle * 360)), Convert.ToInt32(Math.Cos(airplaneAngle * 360)));
Posted 26-Nov-12 4:53am
Edited 26-Nov-12 4:54am
ryanb31 at 26-Nov-12 9:58am
What's the problem?
MaXx0r at 26-Nov-12 10:08am
It doesn't move in the right direction, I guess the direction calculation is wrong.

1 solution

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Solution 1

I BELIEVE it should be like this, although I haven't tested it:
if (newState.IsKeyDown(Keys.W))
                airplanePos += new Vector2(Convert.ToInt32(Math.Cos(airplaneAngle * 360)), Convert.ToInt32(Math.Sin(airplaneAngle * 360)));

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