Click here to Skip to main content
Rate this: bad
good
Please Sign up or sign in to vote.
See more: OpenGL
I guess I can read the tip 0x4160 in 3ds file, which means the local axis data. But there are questions. The first three float which should mean the model's local axis, in my program they are three ugly number seems likely I will never know how do they mean. So how can I handle them, please help me. Thank you!
Posted 5-Jan-13 16:42pm

This content, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

  Print Answers RSS
0 OriginalGriff 295
1 DamithSL 265
2 CPallini 235
3 Maciej Los 190
4 George Jonsson 170
0 OriginalGriff 5,415
1 DamithSL 4,422
2 Maciej Los 3,820
3 Kornfeld Eliyahu Peter 3,470
4 Sergey Alexandrovich Kryukov 2,911


Advertise | Privacy | Mobile
Web04 | 2.8.141216.1 | Last Updated 5 Jan 2013
Copyright © CodeProject, 1999-2014
All Rights Reserved. Terms of Service
Layout: fixed | fluid

CodeProject, 503-250 Ferrand Drive Toronto Ontario, M3C 3G8 Canada +1 416-849-8900 x 100