Click here to Skip to main content
Rate this: bad
good
Please Sign up or sign in to vote.
See more: OpenGL
I guess I can read the tip 0x4160 in 3ds file, which means the local axis data. But there are questions. The first three float which should mean the model's local axis, in my program they are three ugly number seems likely I will never know how do they mean. So how can I handle them, please help me. Thank you!
Posted 5-Jan-13 16:42pm

This content, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

  Print Answers RSS
0 Maciej Los 495
1 Sergey Alexandrovich Kryukov 479
2 OriginalGriff 360
3 CHill60 280
4 CPallini 250
0 Sergey Alexandrovich Kryukov 10,017
1 OriginalGriff 9,495
2 Peter Leow 5,241
3 Kornfeld Eliyahu Peter 3,373
4 Maciej Los 3,076


Advertise | Privacy | Mobile
Web03 | 2.8.150327.1 | Last Updated 5 Jan 2013
Copyright © CodeProject, 1999-2015
All Rights Reserved. Terms of Service
Layout: fixed | fluid

CodeProject, 503-250 Ferrand Drive Toronto Ontario, M3C 3G8 Canada +1 416-849-8900 x 100