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See more: C++ DirectX HLSL

I am trying to figure out a good strategy to dynamically load shader files into my DirectX 11 engine, but that doesn't seem to be working out too well. I have made my own method to scan a directory and its sub-directories, but I guess that doesn't work either. (I'm a bit rusty, evidently.)

Does anybody have any tips/snippets to how I could possibly achieve such a feature. I am looking to load both .vs and .ps files, basically on build/run, but if you have a good way to load them asynchronously, that would be great!

Much appreciated,
Posted 13-Jan-13 2:17am

This content, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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0 Maciej Los 340
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