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This does not work as expected:
CodeMemberMethod finalize = new CodeMemberMethod();
finalize.Name = "Finalize";
finalize.Attributes = MemberAttributes.Override | MemberAttributes.FamilyOrAssembly;
finalize.ReturnType = new CodeTypeReference(typeof(void));
finalize.Statements.Add(new CodeMethodInvokeExpression(
     new CodeMethodReferenceExpression(
         new CodeThisReferenceExpression(), "Dispose"), new CodePrimitiveExpression(false)));

What I want:
~BaseElement()
{
 Dispose(false);
}

What I get, which isn't valid in C#:
protected internal override void Finalize()
{
   this.Dispose(false);
}

I've tried using MemberAttributes.Family, but that doesn't help.

A temporary workaround would be:
CodeSnippetTypeMember finalize = new CodeSnippetTypeMember("~" +
                                    Name + "() { Dispose(false); }");

Where Name obviously is the name of the class, but that only works for C#


Ideas anyone?
Posted
Updated 19-Feb-13 10:37am
v3

1 solution

As I see, the code generator has deep knowledge about the compiler - and that is quite straightforward. If you look at this MSDN page: http://msdn.microsoft.com/en-us/library/66x5fx1b.aspx[^], you will notice, that the code generator is skipping a step, and it is generating the code that the compiler would also make.
Quote:
The destructor implicitly calls Finalize on the base class of the object. Therefore, the previous destructor code is implicitly translated to the following code:

...and there it comes what you get.
So you have a problem only if you want that syntax for some reason - since the semantics will be the same.
 
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Comments
Espen Harlinn 19-Feb-13 16:34pm    
There is just a small catch, this isn't valid c# code and hence doesn't compile:

protected override void Finalize()
{
try
{
Dispose(false);
}
finally
{
base.Finalize();
}
}
While this is:
~BaseElement()
{
Dispose(false);
}
Still, thanks for trying, I appreciate it :-D
Zoltán Zörgő 19-Feb-13 16:49pm    
Well, I haven't tried to compile. It made sense... :)

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