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Hi!

I'm using GoblinXNA for my university project and I have a little problem with it. When I set the pivot point in the 3DS Max and export it to FBX, the XNA uses the MAX's origin to the pivot point of the object, but i want the the pivot point in the GoblinXNA to be the pivot point of the object what I set up.

Is there a soultion for that? I'm trying to use some MAXScripts to solve this problem but theese are not worked for me. Please somebody help. :)

Thanks!
Posted
Updated 29-Apr-13 2:53am
v2

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