I am creating a live wallpaper with opengl
Using the CUBE wallpaper template from the android SDK( using the same glwallpaperservice by extending )
What I have observed is that there are 2 instance of wallpaper service, 1 in the preview mode and 1 when the wallpaper is set as wallpaper
I am using some textures to render so it consumes a lot of memory. But having 2 instances will double the RAM usage.
Is there a way to maintain only one instance
Any replies will be a lot of help