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I am creating a live wallpaper with opengl
Using the CUBE wallpaper template from the android SDK( using the same glwallpaperservice by extending )

What I have observed is that there are 2 instance of wallpaper service, 1 in the preview mode and 1 when the wallpaper is set as wallpaper

I am using some textures to render so it consumes a lot of memory. But having 2 instances will double the RAM usage.

Is there a way to maintain only one instance

Any replies will be a lot of help
Posted 29-Apr-13 3:43am

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