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Hello all,
Long shot, but I'm thinking of building a bridge card player, ideally for the pi, but not necessarily (the pi might be far too slow). I can use opencv for card recognition (holding cards up to the camera), & have ideas for the rest of the i/o, but I really don't want to write a playing engine (wouldn't know where to start, for a start!).

Is there anything available? Ideally, I'd like to feed it hands, & have it pass card play information back to my code. I can't find anything obvious.

My goal is to have a machine that can act as a 4th player at the table.

Thanks!
Posted
Updated 23-Mar-14 3:20am
v2
Comments
Richard MacCutchan 23-Mar-14 10:25am    
No one here is going to provide you such a complex piece of software. I suggest you try Google to see if there is an open source version anywhere around.
Tim Stevens 23-Mar-14 10:29am    
Thanks Richard,
Yes, I feared that would be the case. Google doesn't turn up anything useful, hence trying here, just in case.
Sergey Alexandrovich Kryukov 23-Mar-14 12:39pm    
Isn't it a benefit rather than the problem? This way, you have the chance to become the first.
—SA

As Sergey says ... you could become the first to publish this!

Here are some resources that might help (you may have to translate from other languages)

http://www.bridgebase.com/forums/topic/54407-are-you-writing-a-bridge-simulation/[^]

http://www-h.eng.cam.ac.uk/help/tpl/languages/C++/bridgeexercise.php?reply=extraBridge[^]

A Bridge Card Game and Display Card Presentation[^]

http://sourceforge.net/projects/bridge-studio/?source=directory[^]

[Warning - this site has loads of popup ads] http://crystalwebsite.tripod.com/[^]
 
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Thanks for the links. I'll give it some more thought. I'm keen to build something, but don't hold your breath!
 
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