My code is to open a window.(SDK)(dev c++, orwell)
Instead of five seconds it takes a few milliseconds. Please help solve the problem. Just few day ago it worked but now ti does'nt.
#include "SDL.h" //cool graphics API. Only works with 32 bit for me.
#include <stdio.h>
typedef struct {
int x, y;
short life;
char *name;
} Man;
int main(int a, char *b[])
{
SDL_Window *window; SDL_Renderer *renderer;
SDL_Init(SDL_INIT_VIDEO);
window = SDL_CreateWindow("Ash First Window", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, 0 );
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
SDL_SetRenderDrawColor(renderer, 0, 0, 255, 255);
SDL_RenderClear(renderer);
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDL_Rect rect = { 220, 140, 200, 200 };
SDL_RenderFillRect(renderer, &rect);
SDL_RenderPresent(renderer);
SDL_Delay(5000);
SDL_DestroyWindow(window);
SDL_DestroyRenderer(renderer);
SDL_Quit();
return 0;
}