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Hello to everyone. I am creating a plugin a map editor for 3D Studio Max but i need some fast 2d rendering solution with High level API like XNA. I allreade created a form then loaded it as a part of the 3D Studio max. But it gives me an error when i am trying to run a form with my XNA control inside 3d studio max. Build Platform in VS is "Any CPU" and under Windows as an application it runs greate without any errors.

Please suggest me what should i do. Or recomend a better solution for my editor.
SlimDX and SharpDX are too low level for my tasks. I need something 64 bit wirh DirectX support wich i cloud use like the Control on my WinForm.

I think that my 3D studio Max is 64 bit and the XNA is 32 bit but why it runs in Windows as an application and dosen`t run as a 3D max plugin.
Posted
Updated 17-Jun-14 12:14pm
v2

1 solution

Solved! I am using OpenGL! One could build projects with OpenTK with the build target x64.
 
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