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Hi, I'm a student in civil engineering, and need to use OpenGL to draw the ground.
I have already learn some OpenGL 3.3, and can draw the ground.

However, I don't know how to integrate the OpenGL 3.3's command into MFC in Visual Studio 2010. Now I just modify the OpenGL code in Win32 Application, and my advisor needs me to draw ground by using OpenGL in MFC.

Is someone have some tutorial for using OpenGL 3.3 render for MFC?
Thanks a lot!
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[no name] 1-Jul-14 16:17pm    
Did you bother doing any searching? http://www.codeproject.com/search.aspx?q=mfc+opengl
Ace.Y.Fei 1-Jul-14 17:16pm    
Thanks for your reply.

Yes, I search a lot, but those are for OpenGL 2. version I think.
My advisor told me OpenGL 3.0 or later version is totally different from OpenGL old version.
joshrduncan2012 1-Jul-14 16:59pm    
Is google or bing broken?
Ace.Y.Fei 1-Jul-14 17:18pm    
I search a lot, and there are a lot of materials related to integrate Old OpenGL into MFC.
I'm not sure whether or not it can be applied with OpenGL 3.3 or later version.

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