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How can i design the cell conflict game using Visual C++ or Visual C# and in visual basic?

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Basical the question is about designing a cell conflict game using any kind of a language,,,I prefer using visual basic,the cell game should be played by 2 players on the grid,using N * N,both players start with one cell each placed on opposite corners of the board, one cell occupies one tile, the cell owned by player 1 are of different color that that of the cells played by 2.A player takes his/her turn by
first selecting one of his/her cells. The player then decides whether the selected cell should clone to an adjacent empty tile or whether the cell should jump over the adjacent tiles (not necessarily empty) onto an empty tile. Whenever a cell A appears on a tile T all cells on tiles adjacent to T are converted to the colour of A. The turns alternate, player 1 makes a move followed by player 2 making a move followed player 1... etc. until the game ends.
Please i just need a help of how to code this: please help me out
[/Edit]
Posted
Updated 22-Jun-11 6:31am
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Comments
Sandeep Mewara 6-May-10 13:04pm    
1. Its a Quick Question & Answer section. Question seems to be descriptive.
2. What effort have you made? Posting that would help more.
3. What is a 'cell conflict' game?
Christian Graus 6-May-10 15:49pm    
If you don't even know what language you want to use, how can this be a specific or real question ?
Manfred Rudolf Bihy 22-Jun-11 12:31pm    
Moved your addition that was posted as a solution to your question.

Here's what your design process could look like:

    • Decide what you want the game to do

    • Figure out how to do it

    • Implement your solution
 
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Comments
Uday P.Singh 22-Jun-11 13:07pm    
nice!!
if u want to make simple games then u should know the basic graphics programming, and if u want to make real time games then u should know about ms xna studio for .net or directx sdk.
 
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look you shoud work with OpenGl or DirectX
 
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