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Tip/Trick 12 May 2013   license: CPOL
A basic yet generic state machine implementation
Development Lifecycle » Design And Architecture » Design Patterns
Article 7 May 2013   license: CPOL
A Basic Implementation of the GoF Factory Method Pattern
Development Lifecycle » Design And Architecture » Design Patterns
Technical Blog 6 May 2013   license: CPOL
The Visitor Pattern explained.
Development Lifecycle » Design And Architecture » Design Patterns
C#
Article 3 May 2013   license: CPOL
Visitor design pattern - dynamic implementation.
Development Lifecycle » Design And Architecture » Design Patterns
Article 24 Apr 2013   license: CPOL
A simplified explanation of Factory Method and Abstract Factory Patterns with sample C++ code.
Development Lifecycle » Design And Architecture » Design Patterns
Article 19 Apr 2013   license: CPOL
Easy way to understand Factory Method Pattern
Development Lifecycle » Design And Architecture » Design Patterns
Technical Blog 18 Apr 2013   license: CPOL
This post will be about the Resource Acquisition is Initialization (RAII) pattern which is a creational pattern.
Development Lifecycle » Design And Architecture » Design Patterns
Article 12 Mar 2013   license: CPOL
Description of DIP,IoC, DI, IoC container and how to use them in real life work.
Development Lifecycle » Design And Architecture » Design Patterns
Article 8 Mar 2013   license: CPOL
How to use the State Design Pattern when compared to State Machines, Switch statements, or If statements.
Development Lifecycle » Design And Architecture » Design Patterns
Technical Blog 22 Feb 2013   license: CPOL
This post will be about the Iterator pattern which is a behavioural pattern.
Development Lifecycle » Design And Architecture » Design Patterns
Tip/Trick 22 Feb 2013   license: CPOL
Unit testing Singleton.
Development Lifecycle » Design And Architecture » Design Patterns
Tip/Trick 19 Feb 2013   license: CPOL
The "Observer Pattern" defines a One-To-Many dependency between objects.
Development Lifecycle » Design And Architecture » Design Patterns
Article 13 Feb 2013   license: CPOL
An implementation of dependency injection, repository and unit of work patterns using Castle Windsor and NHibernate.
Development Lifecycle » Design And Architecture » Design Patterns
Tip/Trick 11 Feb 2013   license: CPOL
It explains decorator design pattern in detail with example.
Development Lifecycle » Design And Architecture » Design Patterns
Article 7 Feb 2013   license: CPOL
Implementation of the Decorator pattern in C# .NET.
Development Lifecycle » Design And Architecture » Design Patterns
Article 4 Feb 2013   license: CPOL
Creating a library for persisting the application state between sessions
Development Lifecycle » Design And Architecture » Design Patterns
Technical Blog 28 Jan 2013   license: CPOL
Aggregator Provider Pattern enables us to create and utilize multiple instance of a class having the same provider interface.
Development Lifecycle » Design And Architecture » Design Patterns
Tip/Trick 24 Jan 2013   license: CPOL
A comparative introduction to MCV and MVP
Development Lifecycle » Design And Architecture » Design Patterns
Technical Blog 22 Jan 2013   license: CPOL
The idea behind the builder pattern is to abstract away the construction of an object so that many implementations can use the same builder.
Development Lifecycle » Design And Architecture » Design Patterns
Technical Blog 22 Jan 2013   license: CPOL
The idea behind the strategy pattern is to encapsulate the implementation details of an algorithm and make them interchangeable.
Development Lifecycle » Design And Architecture » Design Patterns
Technical Blog 18 Jan 2013   license: CPOL
What is Model? A model can be considered as a container  that facilitates presentation view, behavior and/or persisting data to/from data source (i.e. database etc). Besides the data container elements, a model may or may not contain behavior (i.e. logic), depending on design context of correspon
Development Lifecycle » Design And Architecture » Design Patterns
Technical Blog 13 Jan 2013   license: LGPL3
This post aims to explain why the Repository Pattern is still a great choice.
Development Lifecycle » Design And Architecture » Design Patterns
Technical Blog 8 Jan 2013   license: CPOL
This is the first of actual posts in my series on design patterns in Python.
Development Lifecycle » Design And Architecture » Design Patterns
Technical Blog 1 Jan 2013   license: CPOL
In my previous post I introduced the decorator design pattern to you. I used a fairly simple example in order to give you a flavour of the pattern. I wrote Delphi code for that matter and I focused in having ONE, and only ONE, decorator class.
Development Lifecycle » Design And Architecture » Design Patterns
Technical Blog 1 Jan 2013   license: CPOL
Decorator (also referred as Wrapper) is classified by GoF as a structural pattern. Its purpose is to:“Attach additional responsibilities to an object dynamically. Decorators provide a flexible alternative to subclassing for extending functionality.”  
Development Lifecycle » Design And Architecture » Design Patterns
Technical Blog 28 Dec 2012   license: CPOL
Factory Method is a creational design pattern, whose intent (according to Design Patterns: Elements of Reusable Object-Oriented Software) is to:“Define an interface for creating an object, but let subclasses decide which class to instantiate.
Development Lifecycle » Design And Architecture » Design Patterns
Technical Blog 28 Dec 2012   license: CPOL
A working example of the Template Method design pattern in Delphi
Development Lifecycle » Design And Architecture » Design Patterns
Article 28 Dec 2012   license: CPOL
This article explains the implementation of undo/redo using a Memento Pattern.
Development Lifecycle » Design And Architecture » Design Patterns
Technical Blog 19 Dec 2012   license: CPOL
The multiton is somewhat an extension of the singleton pattern.
Development Lifecycle » Design And Architecture » Design Patterns
Article 11 Dec 2012   license: CPOL
In this article, we saw what is prototype pattern. How can we implement Prototype pattern in C#.
Development Lifecycle » Design And Architecture » Design Patterns
Tip/Trick 6 Dec 2012   license: CPOL
What singleton pattern is and how it is implemented in C#.
Development Lifecycle » Design And Architecture » Design Patterns
Article 26 Nov 2012   license: CPOL
Dependency Inversion Principle and the Dependency Injection Pattern
Development Lifecycle » Design And Architecture » Design Patterns
Article 23 Nov 2012   license: CPOL
This article will tell about the very known design pattern "Factory Pattern" used in the programming.
Development Lifecycle » Design And Architecture » Design Patterns
Article 15 Nov 2012   license: CPOL
This article talks about the Chain of responsibility pattern.
Development Lifecycle » Design And Architecture » Design Patterns
Article 12 Nov 2012   license: CPOL
The article shows a conflation algorithm with minimal contention overhead for the data producer.
Development Lifecycle » Design And Architecture » Design Patterns
Article 11 Nov 2012   license: CPOL
This article describes what is state pattern, when could we find state pattern useful and how to have a rudimentary implementation of state pattern in C#.
Development Lifecycle » Design And Architecture » Design Patterns
Article 11 Nov 2012   license: CPOL
This article talks about Proxy pattern, when should we use proxy pattern and what are the benefits of using the Proxy pattern.
Development Lifecycle » Design And Architecture » Design Patterns
Technical Blog 9 Nov 2012   license: CPOL
Structural design patterns are design patterns that ease the design by identifying a simple way to realize relationships between entities.
Development Lifecycle » Design And Architecture » Design Patterns
Article 22 Oct 2012   license: CPOL
Development Lifecycle » Design And Architecture » Design Patterns
Technical Blog 22 Oct 2012   license: Ms-PL
Many times you read about some design pattern in a book or online, and you realise that it’s a technique you’ve been using for years – you just didn’t have a  name for it. It can be a bit of a double edged sword; on the one hand it gives you a nice warm fuzzy [...]
Development Lifecycle » Design And Architecture » Design Patterns
Article 21 Oct 2012   license: CPOL
This article talks about the basics of decorator pattern and see when this pattern can be found useful.
Development Lifecycle » Design And Architecture » Design Patterns
Article 21 Oct 2012   license: CPOL
This article talks about the facade pattern. When is this pattern useful. This article also presents a rudimentary approach to implement the facade pattern.
Development Lifecycle » Design And Architecture » Design Patterns
Technical Blog 18 Oct 2012   license: CPOL
The majority of developers have already heard about design patterns, GOF(Gang Of Four) patterns are the most popularized, and each developer has his way to learn them , we can enumerate: Reading a book or a magazine. From web sites. From a collegue. Doing a training. Regardless of the method choosed
Development Lifecycle » Design And Architecture » Design Patterns
Article 4 Oct 2012   license: CPOL
This article talks about the Builder Design pattern, When can this pattern be used and when should it be implemented. We will then see a small rudimentary implementation of Builder pattern in C#.
Development Lifecycle » Design And Architecture » Design Patterns
Tip/Trick 30 Sep 2012   license: CPOL
Explains the Builder design pattern in detail with example.
Development Lifecycle » Design And Architecture » Design Patterns
Article 27 Sep 2012   license: CPOL
A template based, thread safe singleton implementation in C++
Development Lifecycle » Design And Architecture » Design Patterns
Article 18 Sep 2012   license: CPOL
This article notes down few essential techniques, their detailed implementation with advantages and disadvantages.
Development Lifecycle » Design And Architecture » Design Patterns
Article 15 Sep 2012   license: CPOL
Using the Factory pattern in C++ to expose only an object's abstract type--hiding the implementation class detail.
Development Lifecycle » Design And Architecture » Design Patterns
Article 11 Sep 2012   license: CPOL
The objective is to implement the observer pattern in c# as simple as possible and take advantage of the framework.
Development Lifecycle » Design And Architecture » Design Patterns
Technical Blog 30 Aug 2012   license: CPOL
The Gestalt Principles are based on the observation that people actively and subconsciously organize things into patterns and objects.  These principles are organized into Proximity, Similarity, Closure, Good Continuation, Common Fate, and Good Form.  They can be applied to all avenues of life.  Web
Development Lifecycle » Design And Architecture » Design Patterns

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