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Tip/Trick 12 May 2013   license: CPOL
A basic yet generic state machine implementation
Development Lifecycle » Design And Architecture » Design Patterns
Article 7 May 2013   license: CPOL
A Basic Implementation of the GoF Factory Method Pattern
Development Lifecycle » Design And Architecture » Design Patterns
Technical Blog 6 May 2013   license: CPOL
The Visitor Pattern explained.
Development Lifecycle » Design And Architecture » Design Patterns
C#
Article 3 May 2013   license: CPOL
Visitor design pattern - dynamic implementation.
Development Lifecycle » Design And Architecture » Design Patterns
Article 24 Apr 2013   license: CPOL
A simplified explanation of Factory Method and Abstract Factory Patterns with sample C++ code.
Development Lifecycle » Design And Architecture » Design Patterns
Article 19 Apr 2013   license: CPOL
Easy way to understand Factory Method Pattern
Development Lifecycle » Design And Architecture » Design Patterns
Technical Blog 18 Apr 2013   license: CPOL
This post will be about the Resource Acquisition is Initialization (RAII) pattern which is a creational pattern.
Development Lifecycle » Design And Architecture » Design Patterns
Article 12 Mar 2013   license: CPOL
Description of DIP,IoC, DI, IoC container and how to use them in real life work.
Development Lifecycle » Design And Architecture » Design Patterns
Article 8 Mar 2013   license: CPOL
How to use the State Design Pattern when compared to State Machines, Switch statements, or If statements.
Development Lifecycle » Design And Architecture » Design Patterns
Technical Blog 22 Feb 2013   license: CPOL
This post will be about the Iterator pattern which is a behavioural pattern.
Development Lifecycle » Design And Architecture » Design Patterns
Tip/Trick 22 Feb 2013   license: CPOL
Unit testing Singleton.
Development Lifecycle » Design And Architecture » Design Patterns
Tip/Trick 19 Feb 2013   license: CPOL
The "Observer Pattern" defines a One-To-Many dependency between objects.
Development Lifecycle » Design And Architecture » Design Patterns
Article 13 Feb 2013   license: CPOL
An implementation of dependency injection, repository and unit of work patterns using Castle Windsor and NHibernate.
Development Lifecycle » Design And Architecture » Design Patterns
Tip/Trick 11 Feb 2013   license: CPOL
It explains decorator design pattern in detail with example.
Development Lifecycle » Design And Architecture » Design Patterns
Article 7 Feb 2013   license: CPOL
Implementation of the Decorator pattern in C# .NET.
Development Lifecycle » Design And Architecture » Design Patterns
Article 4 Feb 2013   license: CPOL
Creating a library for persisting the application state between sessions
Development Lifecycle » Design And Architecture » Design Patterns
Technical Blog 28 Jan 2013   license: CPOL
Aggregator Provider Pattern enables us to create and utilize multiple instance of a class having the same provider interface.
Development Lifecycle » Design And Architecture » Design Patterns
Tip/Trick 24 Jan 2013   license: CPOL
A comparative introduction to MCV and MVP
Development Lifecycle » Design And Architecture » Design Patterns
Technical Blog 22 Jan 2013   license: CPOL
The idea behind the builder pattern is to abstract away the construction of an object so that many implementations can use the same builder.
Development Lifecycle » Design And Architecture » Design Patterns
Technical Blog 22 Jan 2013   license: CPOL
The idea behind the strategy pattern is to encapsulate the implementation details of an algorithm and make them interchangeable.
Development Lifecycle » Design And Architecture » Design Patterns
Technical Blog 18 Jan 2013   license: CPOL
What is Model? A model can be considered as a container  that facilitates presentation view, behavior and/or persisting data to/from data source (i.e. database etc). Besides the data container elements, a model may or may not contain behavior (i.e. logic), depending on design context of correspon
Development Lifecycle » Design And Architecture » Design Patterns
Technical Blog 13 Jan 2013   license: LGPL3
This post aims to explain why the Repository Pattern is still a great choice.
Development Lifecycle » Design And Architecture » Design Patterns
Technical Blog 8 Jan 2013   license: CPOL
This is the first of actual posts in my series on design patterns in Python.
Development Lifecycle » Design And Architecture » Design Patterns
Technical Blog 1 Jan 2013   license: CPOL
In my previous post I introduced the decorator design pattern to you. I used a fairly simple example in order to give you a flavour of the pattern. I wrote Delphi code for that matter and I focused in having ONE, and only ONE, decorator class.
Development Lifecycle » Design And Architecture » Design Patterns
Technical Blog 1 Jan 2013   license: CPOL
Decorator (also referred as Wrapper) is classified by GoF as a structural pattern. Its purpose is to:“Attach additional responsibilities to an object dynamically. Decorators provide a flexible alternative to subclassing for extending functionality.”  
Development Lifecycle » Design And Architecture » Design Patterns

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