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Win8

Win8

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by Arthur V. Ratz
This tip is especially useful for users who own the licensed copy of Windows 7/8/8.1, and would like to upgrade to Windows 10 after July 29, 2015.
by DotNetMastermind
Login Overlay for WPF applications with a styling similar to the Windows 8 Login Screen.
by Giannakakis Kostas
Port your libgdx games to run in Windows Phone and Windows 8 platforms
by Kees van Spelde
This is an alternative for "AutoShut, my first program in C#"

Latest Articles

by Shao Voon Wong
Lee Algorithm Mazesolver in MFC and Direct2D
by Andreoli Carlo
In our company, we find ourselves in need of using the internal PC (buzzer) on Windows7 64bit. At the end, we figured out how to do it.
by Steffen Ploetz
Another fully functional ownerdraw menu with minimal effort - this time based on Win32, with icons instead of bitmaps, with accelerators and tested for ReactOS and WinNT 4.0 to Windows 10
by William Costa Rodrigues
This article explains an easy method to download and update your WinForms application

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Win8 

3 Dec 2012 by DotNetMastermind
Login Overlay for WPF applications with a styling similar to the Windows 8 Login Screen.
14 Apr 2014 by Giannakakis Kostas
Port your libgdx games to run in Windows Phone and Windows 8 platforms
10 Jan 2014 by Kees van Spelde
This is an alternative for "AutoShut, my first program in C#"
26 Jun 2018 by CMalcheski
A Full DirectX Sample Application Created in Pure Assembly Language
23 Oct 2012 by Chris_Bowen
We’ll be using HTML5, JavaScript, WinJS, and some helpful libraries from CreateJS along the way.
8 May 2015 by Vahe Karamian
The ninth article in a series to discuss Unity 3D and how to get started with your own 3D projects.
26 May 2015 by Vahe Karamian
This article will cover the basics of network programming using Network View in Unity 3D. We will be creating an Authoritative Server based networking environment showcasing the basics functions of network programming using Unity 3D and C#.
3 Apr 2017 by Edgar Maass
Display a Point Cloud grabbed by the Microsoft Kinect v2 in a OpenGL control
13 Sep 2012 by ljw1004
How to use UPnP on Windows 8
6 Nov 2012 by Yvan Rodrigues
A head start for App Innovation contestants
8 Jul 2015 by Vahe Karamian
This article will cover the basics of Leap Motion integration into your Unity 3D project. We will look at the basic setup and implementation of the basics to get you started. In order for you to try the code, you will need to have the Leap Motion hardware.
31 Jan 2014 by Dirk Bahle
Integrate AvalonEdit with text editing options into AvalonDock [2.0]
3 Mar 2024 by Shao Voon Wong
Lee Algorithm Mazesolver in MFC and Direct2D
4 Jan 2013 by Chris Maunder
Impressions on using a 3rd gen sensor-and touchscreen-equipped Intel Ultrabook prototype.
17 Jul 2015 by Ben Thorner
A tutorial on RadialControls - a library of circular controls for Windows 8 Apps.
26 Sep 2019 by William Costa Rodrigues
This article explains an easy method to download and update your WinForms application
26 Oct 2014 by Abhishek Nandy
An Overview of IOT
26 Mar 2015 by Gaurav Aroraa
In this article, we will discuss basics of Azure API Management to manage our Web API.
8 Jan 2013 by orouit
This article demonstrates how to implement interfaces defined for a WinRT component using WRL and C++.
23 Jul 2014 by Saad_Mahmood
Expression Blend - Playing with Sample Data (WPF , Windows Phone)
18 Sep 2012 by Chris_Bowen
This is the third in a series of posts that will show you to create a (very) simple Windows 8 game.
10 Feb 2013 by orouit
This article describes a solution to access API and resources that are not available with WinRT.
15 Aug 2013 by Chris Boss
OpenGL based 3D learning software
13 Aug 2013 by Abhishek Nandy
An app that contains heavy dosage of perceptual games
18 Feb 2015 by Alvin Ashcraft
This year I have been looking at and starting to use several components from the Universal 14.2.4 release.
13 Apr 2016 by Steve Grundy
This article describes using the Windows MIDI API functions in a managed environment.
12 Apr 2016 by Jalapeno Bob
A VB.NET version of Ray Koopa's 21 Mar 2016 article, Getting All "Special Folders" in .NET
8 Dec 2016 by rerhart585
Using SQLite, leverage the create_aggregate(), and SQL's Between Operator to create a Normal Probability Distribution Histogram, or what is more commonly referred to as a Bell Curve.
4 Sep 2013 by KillBot Project
A make-over of one of the most popular family games, Monopoly.
21 Mar 2015 by Joe Dufresne
A small utility app which uses the excellent NAudio library to help organize backing tracks (audio files for band minus one situations), chord / lead sheets, lyrics, etc. Intended for Windows tablets running a full version of Windows 8.1.
18 Aug 2013 by Abhishek Nandy
Every Possible solution at one place
21 Aug 2013 by Abhishek Nandy
A must app for Tablet Guys!!
23 Aug 2013 by Adrian Akison
App Innovation Game for Lenovo Horizon All-In-One
16 Oct 2014 by Lee Bamber
In this article you will learn how to improve the speed of your 3D game and understand what to look out for when porting your application to Ultrabook systems.
16 Oct 2014 by Geoff Arnold
fter participating in an earlier Intel contest, developer Dave Gannon took on these challenges, coming back with a vengeance with Wormhole Pinball, the winning app in the games category in the Intel App Innovation Contest 2013 in partnership with the Intel® Developer Zone.
26 May 2015 by FrankSzendzielarz
Here I share the code of an R&D experiment to explore an alternative approach to data virtualization, using Rx and a XAML ListView in a Windows Store app, where I consider the IObservableVector as an "Observing" collection that reacts to UI event streams
7 Jan 2013 by LEADTOOLS Support
Introduce you to the key features of the new .NET OCR classes, provide you with a step-by-step approach for creating an OCR application, and provide you with sample code.
10 Dec 2013 by Magnus Johansson
In this review of the 2013 v13.2 release, I will highlight what is new in the respective areas. But first, let’s install the suite.
16 Oct 2014 by Tim_Duncan
This article previews some in-development features of Audacity, which is a free, simple, multi-track audio editor and recorder for Windows*, Mac* OS X*, GNU/Linux*, and other operating systems.
1 Sep 2014 by Variya karan
Navigation in Windows 8 with data
5 Mar 2012 by kishore Gaddam
Internals of how the application is installed and run – WinRT, Windows 8, C++, C#.NET, Metro
1 Oct 2012 by Tim Corey
A smart task list that is as portable and compact as the Ultrabook it is designed to run on.
7 Jan 2013 by LEADTOOLS Support
The advanced WinRT imaging technology in LEADTOOLS will include everything developers need to build imaging enabled Windows Store applications including support for loading and saving over 100 file formats, PDF and PDF/A, touch screen enabled viewer controls, annotations and image processing.
21 Nov 2012 by Alvin Ashcraft
This is my third and final review of the Intel Ultrabook.
7 Dec 2012 by Ted_Johnson
Optical Zooming: How to Correct Legacy Document Modes Problems with Fonts.
21 Dec 2012 by Intel
Ultrabook Convertible Application Design Considerations.
21 Dec 2012 by Intel
Case Study: Soma Games Develops Graphics-rich Game for Ultrabook™ in the Intel® Ultimate Coder Challenge
19 Feb 2013 by Manning
Chapter excerpt from Windows 8 Apps with HTML5 and JavaScript
22 Mar 2013 by Pablo Fernandez Duran
This article will show you how to use the CodeFluent Entities UI producers. From the same and unique model you can generate screens that will be rendered in the targeted platforms of your choice. You will see how CodeFluent Entities is totally UI-agnostic.
12 Apr 2013 by Intel
Case Study: 4tiitoo Constructs a Modern User Interface with Voice, Gesture, and Eye Tracking Input
26 Apr 2013 by Intel
Loclville is a free Windows* 8 app that provides an easy-to-use virtual community notice board. This article covers that app's journey.
26 Jul 2013 by Intel
Case Study: Sesame Factory Engages Sensor Functionality on Ultrabook™ Systems for an Enhanced Diary Application
11 Feb 2015 by UmarSiddiqui
Help us help you improve community health
17 Jan 2014 by meghana-rao
In this paper we walk through a sample application (in this case a game that quizzes people on the Periodic Table) that enables multi-user, multi-touch capability and is optimized for large touchscreen displays.
17 Jan 2014 by Erik Niemeyer
An overview of gameplay software for Windows 8 lets gamers use and build their own Virtual Controllers for touch, which are overlaid on top of existing PC games
17 Mar 2014 by Brad_Hill
Upgrading to Windows 8.1 further refines the Windows 8 user experience. Many of the changes are subtle, but there are some significant points that showcase the performance and power of Intel architecture.
25 Mar 2014 by Tim_Duncan
This article will discuss how the Krita developers added 2 in 1 mode-awareness - including implementation of both automatic and user-selected mode switching and some of the areas developers should consider when creating applications for the 2 in 1 experience to their applications.
25 Mar 2014 by Erik Niemeyer, Chris Kirkpatrick
Ideum’s collaboration with Intel gave them access to technology and engineering resources to make the touch overlay and 2-in-1 awareness in Gameplay possible.
8 Apr 2014 by William Van Winkle
Recently, the Intel® App Innovation Contest in partnership with the Intel® Developer Zone sent developers a challenge to find the next big target in touch, and >Adam Hill may have blasted it with his award-winning Hot Shots* spaceship game.
28 May 2014 by FELIPE PEDROSO
In this tutorial how to create a simple game using the Cocos2d-x framework in a Windows development environment and how to compile it to run on Windows 8 and Android.
16 Oct 2014 by Dominic Milano
CyberLink MediaStory* software greatly streamlines the process of organizing and accessing the mountains of pictures and videos stored across phones, cameras, tablets, PCs, and the cloud to assemble professional-looking videos that can be shared in minutes.
16 Oct 2014 by Dominic Milano
TheBestSync, a China-based software company focused on integrated software and hardware solutions, entered the Intel App Innovation Contest 2013 (Intel AIC 2013) in partnership with Intel® Developer Zone with the idea of combining game and music technology with an AIO device to create an exciting n
16 Oct 2014 by meghana-rao
In this article, you can explore the hardware capabilities of 2 in 1 devices, opportunities that Windows* 8/8.1-based 2 in 1 devices provide to both consumer and enterprise applications, and recommendations for developing apps for the best user experience on each mode.
16 Oct 2014 by Dominic Milano
When Dmitriy Golonanov, the CEO of the international company, Maestro Music Software, learned that many musicians would rather use a lightweight tablet than carry a laptop to gigs or a classroom, he decided to enlist a small team of developers, which included Sergey Samokhin, to create music notatio
2 Sep 2014 by Paul Lindberg
This case study illustrates how, working with Intel engineers, Tencent optimized Xuan Yuan added touch, and updated the UI to provide a high quality gaming experience on 2 in 1 systems and Ultrabooks running Windows* 8.
2 Sep 2014 by Member 11030029
Developer Serhiy Posokhin and his wife Antonina Posokhina, a designer by trade, recognized the potential of this technology in the world of jewelry and pursued its potential through the Intel® App Innovation Contest 2013 (AIC 2013).
6 Nov 2014 by meghana-rao
Learn cutting edge UX from our world-class, featured expert, Luke Wroblewski and unlock the incredible capabilities, opportunities and user experiences that 2 in 1 devices can deliver.
6 Nov 2014 by Stevan Rogers
Dynamically adapting your UI to 2 in 1 configuration changes
6 Nov 2014 by Colleen Culbertson
This article, aimed at developers, will provide a glimpse into this 64-bit, multi-core SOC processor, and gives an overview of the available Intel® technologies, including Intel® HD Graphics 5300.
6 Nov 2014 by Geoff Arnold
Built for the Lenovo ThinkPad* Tablet 2 and Ultrabook™ 2 in 1, running Windows* 8.1, SensiGator thoroughly takes advantage of the various sensors and input modalities of the tablet platfor
19 Dec 2014 by Tim_Duncan
This article highlights a few of the advances in Corel Painter* 2015.
18 Mar 2015 by Intel
This case study examines the process that game developer Marmalade followed as it created an electronic version of Hasbro’s classic board game, RISK: The Game of Global Domination.
18 Mar 2015 by Intel
This tutorial demonstrates how to share surfaces between OpenCL™ and DirectX 11 with Intel ® Processor Graphics on Microsoft Windows, using the surface sharing extension in OpenCL.
5 Aug 2014 by Babu_Abdulsalam
A Simple Profiler for C++ apps on x64 platform
21 Mar 2017 by Dave Clemmer
Mo+ is the first technology that fully supports model oriented development, allowing software developers to powerfully scale the work they already do.
15 Nov 2013 by linkedPIXEL
Unleash your wildest creativity with this unique doodle app for all ages.
7 Jan 2014 by wim4you
Demo Program WarpImage, Creating and Dragging linked points(Thumbnails,MVVM), access all pixels from/to WPF image, rigid MLS algorithm
17 May 2016 by stevemk14ebr
A modern, universal, c++ hooking library.
9 Oct 2012 by Colin Eberhardt
This article describes my experiences of porting a novel gesture-driven Windows Phone app to Windows 8.
22 Dec 2014 by Gerald Degeneve
Draw or render a Windows Form directly over the Wallpaper, behind the Desktop Icons in Windows 8+10
7 Jan 2015 by Pooja Baraskar
Making the App World-Ready by adapting it for a specific culture and language.
8 May 2015 by Vahe Karamian
The fourth article in a series to discuss Unity 3D and how to get started with your own 3D projects.
31 Jan 2014 by Dirk Bahle
How to integrate AvalonEdit into AvalonDock [2.0] using MVVM
19 Jun 2013 by Karthik. A
An introduction to custom role providers in an ASP.NET MVC 3 application using the Entity Framework for ORM.
30 Sep 2015 by Timo Kunze
Use undocumented parts of the Windows Vista list view API to enhance your application.
6 Dec 2016 by Jon Campbell
Using "thunk" technique to add this pointer as fifth parameter to WndProc call for x32 and x64
8 May 2015 by Vahe Karamian
The first article in a series to discuss Unity 3D and how to get started with your own 3D projects.
21 Apr 2014 by SOHAM_GANDHI
Image cryptography using RSA algorithm in C#
20 Dec 2013 by Marius Bancila
Shows how to easily create live tiles using the TileNotifications pack
10 Dec 2016 by Qwertie
The Lexical Macro Processor transforms your C# code with a LISP-inspired macro system. Nice substitute for T4 templates, with Visual Studio integration and a Linux-compatible editor.
8 May 2015 by Vahe Karamian
The eighth article in a series to discuss Unity 3D and how to get started with your own 3D projects.
15 Jul 2014 by Florian Rappl
Architecture, design and implementation of a cross-platform Windows Desktop / Windows Store space shoot-em-up game.
8 May 2015 by Vahe Karamian
The sixth article in a series to discuss Unity 3D and how to get started with your own 3D projects.
8 May 2015 by Vahe Karamian
The third article in a series to discuss Unity 3D and how to get started with your own 3D projects.
28 Feb 2018 by Antonio Petricca
Win32, compiler independent, and extensible passive debugger
12 Sep 2014 by Bruno Sonnino
In this article, I show you how to develop a soccer penalties shootout game.
17 Aug 2016 by Edgar Maass
Open and display point clouds using a simple user control. Technology used: C# and the OpenGL library via the OpenTK port to .NET.
8 May 2015 by Vahe Karamian
The fifth article in a series to discuss Unity 3D and how to get started with your own 3D projects.