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Tag filtered by:  XNA [x]
Technical Blog 7 May 2013   license: CPOL
I will explore and learn XNA for Windows Phone with you.
Technical Blog 1 May 2013   license: CPOL
A challenge faced by the MonoGame team when they created Windows Phone 8 support was that XNA is actually included with the platform, this created a unique challenge because it was a direct contradiction to the XNA support being provided by MonoGame itself, this caused no end of problems until ̷
Question 29 Apr 2013   license: CPOL
Hi!I'm using GoblinXNA for my university project and I have a little problem with it. When I set the pivot point in the 3DS Max and export it to FBX, the XNA uses the MAX's origin to the pivot point of the object, but i want the the pivot point in the GoblinXNA to be the pivot point of the...
Answer 26 Apr 2013   license: CPOL
Please see my comment to the question and review the presentation of the wall data. Is it always rectangular, with walls only on the side? Is so, all you need it just the size of the rectangle, and object with two integer component. Can be many walls? Introduce the collection of "wall object",...
Question 26 Apr 2013   license: CPOL
I am writing a program in Windows phone emulator Visual Studio 2010. The program is a scrolling tile engine which has a set of waypoints for an attacker to follow on a path. I have this part working and now I am trying to get a turret to rotate in the direction that the attacker is taking. I...
Question 26 Apr 2013   license: CPOL
We have an array to basically outline where there are 'tiles'. The tiles are 25X25 and represent walls. We use 1s and 0s in the array. '1' represents that a tile is located there and a '0' means there isn't. The character can't move where there is a '1'.This is the code for the array:int[,]...
Article 24 Apr 2013   license: CPOL
Using OpenXLive SDK 1.0 in Windows Phone 7 games.
Article 24 Apr 2013   license: CPOL
Using Visual Studio Project Template to build an OpenXLive game.
Article 24 Apr 2013   license: CPOL
OpenXLive has a series of well-designed and upgraded UIs for developers to invoke. You only need to add a few codes to invoke these OpenXLive UIs
Question 22 Apr 2013   license: CPOL
Hi! I found a lot of similar themes. But have not found a solution to the problem for Linux.public Game1 (){ graphics = new GraphicsDeviceManager (this); graphics.PreferredBackBufferHeight = 600; graphics.PreferredBackBufferWidth = 800; Content.RootDirectory = "Content";}Size...
Answer 18 Apr 2013   license: CPOL
I could not find the RenderState property inside GraphicsDevice, but I found this:GraphicsDevice.BlendState = BlendState.Opaque;GraphicsDevice.DepthStencilState = DepthStencilState.Default;on that site:...
Answer 18 Apr 2013   license: CPOL
Ok, I tried to find why you got that, take a look at this post : XNA weird 3D painting It's seems to be the same problem, a render state problem after drawing with spritebatchChange this attribute after using spritebatchGraphicsDevice.RenderState.DepthBufferEnable = true;
Question 16 Apr 2013   license: CPOL
I'm trying to make some games in XNA, but I have the following problem:When I load and show the 3d model on the screen, there is everything ok. You can see it on this picture:Img1But when I add a font to my programfont1 = Content.Load("Fonts/Fon1");and show some...
Technical Blog 14 Apr 2013   license: CPOL
The differences between SoundEffect and SoundEffectInstance in XNA.
Question 10 Apr 2013   license: CPOL
Hi,For my university project i'm going to develop a system to translate English text into 3D animation to display sign language . so i was created some 3D character animation using Blender and export them into FBX file format. So now i want to know how to load this character animation using...
Answer 3 Apr 2013   license: CPOL
You can also find some implementations here: http://en.wikipedia.org/wiki/Perlin_noise[^].Even the original code by Ken Perlin can be easily translated to C#.—SA
Answer 3 Apr 2013   license: CPOL
Im assuming that this is what you want:http://devmag.org.za/2009/04/25/perlin-noise/[^]It was just a quick search away :-)
Question 3 Apr 2013   license: CPOL
Hello Codeproject,I am currently developing a game, this game isbased on Minecraft, I am having a problem withgenerating perlin noise. Basically, what I wantto do is create a perlin noise that can be generatedby the few factors(Perhaps a class even)public double X...
Answer 31 Mar 2013   license: CPOL
Try to generate random numbers outside the loop./* Loop through the chunk to generate. */ for (int i = 0; i 0) { int r =...
Answer 31 Mar 2013   license: CPOL
HiTry this:var randomNumber = new Random();/* Loop through the chunk to generate. */ for (int i = 0; i 0) { var r...
Question 31 Mar 2013   license: CPOL
Hello codeproject happy easter,I am currently generating chunks with random blocks, however,when I do this, the whole chunk is either grass, dirt, or stone, or air,I am not sure why and that's why I came here. The new random always stays the samein the void. I don't know why but it's...
Question 25 Mar 2013   license: CPOL
Hi,For my university project i'm going to develop a system to translate English text into 3D animation to display sign language . so i was created some 3D character animation using Blender and export them into FBX file format. So now i want to know how to load this character animation using...
Article 25 Mar 2013   license: CPOL
A RenderTarget2D-derived class to blend textures at runtime that internally deals with some common headaches.
Question 16 Mar 2013   license: CPOL
Hello Dears;I'm implementing a small software and am having trouble getting the Draw Geometry! How I can do this? I painted that on bellow picture;http://uplod.ir/1dp51elrw9ur/1.png.htm[^]http://www.irfreeup.com/uploads/136344134059711.png[^]Thanks.
Answer 5 Mar 2013   license: CPOL
I think the best solution combines both comments above, and should look something like this:if( ! Ball1.IntersectsWith(Ball2)){ return false;}double Ball1CenterX = (Ball1.Right - Ball1.Width)/2;double Ball2CenterX = (Ball2.Right - Ball2.Width)/2;double Ball1CenterY =...
Question 4 Mar 2013   license: CPOL
Hello Dears, I'm an engineer and I work in CFD simulation.I have some equation. I want to calculate this equations in every micro seconds, This means that XNA every micro seconds must be calculate new position of things for next step & visualization. There are timespan property in XNA but...
Answer 3 Mar 2013   license: CPOL
Well, if you want to detect collision between two balls then the condition should be (subject to Sergey's approval :-D). (XC0-XC1)*(XC0-XC1)+(YC0-YC1)*(YC0-YC1)
Answer 3 Mar 2013   license: CPOL
Try using the Rectangle.Intersect Method[^].
Question 3 Mar 2013   license: CPOL
HiI want a contact detection algorithm to detect collision between 2 ball (2D). I used this algorithm but it doesn't work well, Please Help me.//in Ball Class:public bool Collides(Balls otherSprite){ // Check if two Ball collide if (this.rectangle.X +...
Article 28 Feb 2013   license: CPOL
Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 3: Updating Graphics using Content Pipeline with MonoGame
Question 23 Feb 2013   license: CPOL
I have a sample code for particle explosion here. I tried to move the camera away and zoom explosion 10 times. This is my code. In my code I changed following:In class ExplosionParticleSystem.cs. I changed: settings.MinEndSize = 700; settings.MaxEndSize = 1400;In class...
Answer 17 Feb 2013   license: CPOL
It really depends on your UI library and what you call rendering. In WPF, for example, rendering is already a thread separate from UI thread. I don't think this is a correctly posed question. In all cases, you should separate the game scenario from UI. Then you just have to render the scene in...
Question 17 Feb 2013   license: CPOL
Hello , I am developing now some experimental game engine for 3D games (via XNA) and i was thinking of splitting the physics and rendering processes to separate threads in C# .So , i was reading in some article at StackOverflow that Multi-Threading isn't always effective and may even hurt...
Tip/Trick 11 Feb 2013   license: CPOL
Here we get clipboard text to use in an XNA app.
Question 7 Feb 2013   license: CPOL
Hello Friends,I am very interested in helping others in coding especially xna these days, but my tip and tricks are continually closing by some members here and this is not good for me. I don't want score or sth like this. and i did a lot of effort on my tip and ticks. i think those who are...
XNA
Technical Blog 7 Feb 2013   license: CPOL
Following on from my previous article we don the rubber gloves and grab Zeus’s lightning bolt to launch it on other platforms. Not cryptic enough for you then read on We left off just porting Michael Hoffman’s excellent article showing us how to generate lightning effects almost effortlessly using X
XNA
Technical Blog 7 Feb 2013   license: CPOL
It all started one sunny morning when Michael Hoffman who wrote a shocking article on some fantastic lighting effects all done with XNA, I read this and was immediately impressed just how simple his solution was. Not long after this a guy down under called Jose Fajardo was so impressed …
XNA
Answer 7 Feb 2013   license: CPOL
Yes, you can use XNA in Windows Phone 8. Open Visual Studio, File > New Project, and choose Windows Phone as your template category. You'll see this:[Screenshot]However, the MSDN article IS correct. If you want a full XNA solution, you're going to need to target the Windows Phone 7.1...
Technical Blog 16 Jan 2013   license: CPOL
Some of the other frameworks which use XNA as a baseline.
Tip/Trick 10 Jan 2013   license: CPOL
How to set orientation to landscape mode for XNA game in mixed mode (Silverlight & XNA)
Answer 7 Jan 2013   license: CPOL
Abdallah Alsayed asked:…is it possible to make my WPF app style like Office 2013 or Visual Studio 2012?It's apparently possible: if Microsoft did it, you should be able to do it, too.To tell you more, there is even a good open-source ready-to-use solution, if we can talk about Visual...
Article 7 Jan 2013   license: CPOL
All the juicy tricks and scandalous shortcuts which helped us ship our competition game on time
Answer 7 Jan 2013   license: CPOL
Abdallah Alsayed asked:…but how to use thread and cross-thread invocation?You cannot call anything related to UI from non-UI thread. Instead, you need to use the method Invoke or BeginInvoke of System.Windows.Threading.Dispatcher (for both Forms or WPF) or System.Windows.Forms.Control...
Answer 7 Jan 2013   license: CPOL
Maybe, but the application you are talking about does not need tremendous performance at all. If you have performance issues in developing of such application, it simply means you seriously screwed up something, most likely the design. From you question, we don't know what exactly.If we...
Answer 7 Jan 2013   license: CPOL
It isn't possible to answer this question as we know nothing about what your app does nor how to implemented things, nor exactly what you mean by "poor performance".For an editor, I highly doubt that XNA/DirectX is going to give you any benefit at all. On the surface it sounds as though...
Question 7 Jan 2013   license: CPOL
hi, Iam programing a GIF Animator and Icon editor and I have a problem with the speed of the program, I've read some articles that talk about XNA but all of them about gaming and games not about apps, and my application use Graphics a lot even in its shape (Custom shape but with all Aero effects...
Technical Blog 6 Jan 2013   license: CPOL
So far in this series I’ve covered: MonoGame – a raw XNA implementation allowing you to create games but you have to code everything yourself UnityXNA – a way to host your existing XNA projects (or new ones) and deploy them using the Unity3D engine, but without utilising the advanced …
Question 3 Jan 2013   license: CPOL
I read this blog:http://blogs.msdn.com/b/astebner/archive/2012/09/29/10354437.aspx?CommentPosted=true#commentmessage[^]which says that XNA can be used to create apps for windows phone store, but in another msdn article, it says that You can’t create new XNA Framework apps that target...
Answer 31 Dec 2012   license: CPOL
This might help,http://www.gavindraper.co.uk/2010/11/25/how-to-loadsave-game-state-in-xna/[^]
Question 31 Dec 2012   license: CPOL
How I can save and load game in XNA 4.0?? I want to save game with any file type. Have any sample about this!

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