Click here to Skip to main content
Click here to Skip to main content

Linear Equation Solver - Gaussian Elimination (C#)

By , 22 May 2012
 

Introduction 

This code implements the Gaussian elimination algorithm in C#.

Background

Since I was unable to find this algo in C#, I wrote it on my own.

Using the code

Simply copy and paste the code to your project. If you prefer double precision, replace all occurances of "float" with "double".

public static class LinearEquationSolver
{
    /// <summary>Computes the solution of a linear equation system.</summary>
    /// <param name="M">
    /// The system of linear equations as an augmented matrix[row, col] where (rows + 1 == cols).
    /// It will contain the solution in "row canonical form" if the function returns "true".
    /// </param>
    /// <returns>Returns whether the matrix has a unique solution or not.</returns>
    public static bool Solve(float[,] M)
    {
        // input checks
        int rowCount = M.GetUpperBound(0) + 1;
        if (M == null || M.Length != rowCount * (rowCount + 1))
          throw new ArgumentException("The algorithm must be provided with a (n x n+1) matrix.");
        if (rowCount < 1)
          throw new ArgumentException("The matrix must at least have one row.");

        // pivoting
        for (int col = 0; col + 1 < rowCount; col++) if (M[col, col] == 0)
        // check for zero coefficients
        {
            // find non-zero coefficient
            int swapRow = col + 1;
            for (;swapRow < rowCount; swapRow++) if (M[swapRow, col] != 0) break;

            if (M[swapRow, col] != 0) // found a non-zero coefficient?
            {
                // yes, then swap it with the above
                float[] tmp = new float[rowCount + 1];
                for (int i = 0; i < rowCount + 1; i++)
                  { tmp[i] = M[swapRow, i]; M[swapRow, i] = M[col, i]; M[col, i] = tmp[i]; }
            }
            else return false; // no, then the matrix has no unique solution
        }

        // elimination
        for (int sourceRow = 0; sourceRow + 1 < rowCount; sourceRow++)
        {
            for (int destRow = sourceRow + 1; destRow < rowCount; destRow++)
            {
                float df = M[sourceRow, sourceRow];
                float sf = M[destRow, sourceRow];
                for (int i = 0; i < rowCount + 1; i++)
                  M[destRow, i] = M[destRow, i] * df - M[sourceRow, i] * sf;
            }
        }

        // back-insertion
        for (int row = rowCount - 1; row >= 0; row--)
        {
            float f = M[row,row];
            if (f == 0) return false;

            for (int i = 0; i < rowCount + 1; i++) M[row, i] /= f;
            for (int destRow = 0; destRow < row; destRow++)
              { M[destRow, rowCount] -= M[destRow, row] * M[row, rowCount]; M[destRow, row] = 0; }
        }
        return true;
    }
}

Changes

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

About the Author

janismac
Germany Germany
Member
No Biography provided

Sign Up to vote   Poor Excellent
Add a reason or comment to your vote: x
Votes of 3 or less require a comment

Comments and Discussions

 
You must Sign In to use this message board.
Search this forum  
    Spacing  Noise  Layout  Per page   
BugIncorrect calculation Pinmemberelw00d12325 Sep '12 - 3:11 
SuggestionFurther C# packages on Gaussian Elimination and Linear Matrix Algebra in general Pinmemberakemper21 May '12 - 11:33 
QuestionPInvoke and ACML is a solid solution PinmemberJonathan Langdon21 May '12 - 7:04 
QuestionSuggestion Pinmemberjarvisa21 May '12 - 0:14 
QuestionMost of us use 3rd party libraries... PinmemberAndreas Gieriet20 May '12 - 22:10 

General General    News News    Suggestion Suggestion    Question Question    Bug Bug    Answer Answer    Joke Joke    Rant Rant    Admin Admin   

Permalink | Advertise | Privacy | Mobile
Web01 | 2.6.130523.1 | Last Updated 22 May 2012
Article Copyright 2012 by janismac
Everything else Copyright © CodeProject, 1999-2013
Terms of Use
Layout: fixed | fluid