Hi guys, it's gonna be quick since it's just a small contribution.
Here I developed a simple API that makes super easy to register/listen for hot-keys in any .NET application
When I first started with this component I faced myself with this question, "How do I do to set up a HotKey from a Class Library project?" because I'm aware that System.Windows.Forms has something to do about this, you can also listen for the keydown, but the application I was developing just had a From in order to input some configurations, after a "Play" button it was everything behind it. So investigating Pinvoke I saw that it was possible to register a HotKey via
RegisterHotKey method, and also listen for
After playing a while I started to abstract this on an independent solution that makes it super easy to treat with this issue.
I think that the way that someone can be benefited with this its because they simply have to attach this up, simply register any key combination and get to listen the event, ready to solve anything else that the consumer application's problem is. Making the Registration/Listening of HotKeys not one more issue to solve.
You can also search for this in Nugget, the API is called HotKeysAPI.
Using the Code
var factory = new HotKeyFactory();
int keyCode = 77; var myHotKey = factory.CreateHotKey(keyCode)
var hotKeyRecorder = new HotKeyRecorder();
var theListener = new HotKeyListener();
theListener.OnHotKeyPressed += MyHotKeyPressedEventHandler
The hotKey registration uses the RegisterHotKey API from user32. And the listening works via
SetWindowsHookEx to the
WM_HotKey window's message, after that the HotKey struct is reconstructed and notified to the Listener's instances via
This is not all the flexibility it has, but it is better if you check that yourself in the src. It's everything absolutly interfaced in case you need to unit test components with this.
Well guys, I hope you to find it as useful as I do. HF