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Multimedia » General Graphics » General     Intermediate

Two Pass Scaling using Filters

By Eran Yariv

A smart way of scaling bitmaps
VC6, C++Windows, NT4, Visual Studio, MFC, Dev

Posted: 11 Dec 1999
Updated: 11 Dec 1999
Views: 108,939
Bookmarked: 36 times
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  • Download source files - 4 Kb

    Sample Image - 2_pass_scaling.jpg

    Unlike traditional scaling of images, where every n'th pixel is sampled and copied to the result image, this template provides much more accurate image scaling features.

    It takes a buffer of RGB values (as COLORREFs) and creates another buffer with new dimensions. The input / output buffers are sequential pixels (not compressed) compatible with the format used in 24-bit DIBs.

    The template is instantiated with a specific filter. The filter determines the quality of the output image. Different basic filters are supplied with this template and additional filters can be easily added.

    Major features:

    • Provides professional quality image scaling.
    • Code is optimized for image quality, not speed.
    • Supports various image filters:
      • Box filter.
      • Bilinear filter.
      • Gaussian filter.
      • Hamming filter.
      • Blackman filter.
      • ...New filters can be easily added.
    • Supports both magnification and minification.
    • Does not force aspect ratio limitations. e.g. an image can be magnified horizontally and minified vertically.
    • Supports 24-bit images. With little change can support other image formats / depths.
    • Template based - no need for libraries, DLLs etc. No linkage problems.

    How to use the scaling template:

    Assuming you have a non-compressed true-color 24-bit DIB in memory (the bits array is pointed by m_pBits), where the original bitmap width is m_dwWidth and height is m_dwHeight.

    Your code should look something like this:

    #include <2PassScale.h>
    
    ...
    
    void CMyDIB::ScaleTo (DWORD dwNewWidth, DWORD dwNewHeight)
    {
    	C2PassScale <CBilinearFilter> ScaleEngine;
    	COLORREF *pOldBitmap = m_pBits;
    	m_pBits = ScaleEngine.AllocAndScale(m_pBits,
    	                                    m_dwWidth,
    	                                    m_dwHeight,
    	                                    dwNewWidth,
    	                                    dwNewHeight
    	                                    );
    	if (NULL == m_pBits)
    	{
    		//
    
    		// Handle errors here
    
    		//
    
    	}
    	m_dwWidth = dwNewWidth;
    	m_dwHeight = dwNewHeight;
    	delete pOldBitmap;
    }
    
    // Alternatively, if you already have a pre-allocated destination buffer
    
    // in the new size you can call ScaleEngine.Scale (...) and give it that buffer
    
    
    
  • License

    This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.

    A list of licenses authors might use can be found here

    About the Author

    Eran Yariv



    Location: United States United States

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    Question16-bit version?memberkennygoers6:13 8 Feb '07  
    GeneralSo close to what I neededmemberwaldermort9:54 11 Sep '06  
    GeneralRe: So close to what I neededmemberTeashirt26:52 13 Sep '07  
    GeneralRe: So close to what I neededmemberWalderMort7:01 13 Sep '07  
    Generalinteger division of 1 by 2memberKummerSurfer8:53 26 Feb '06  
    GeneralHere is HUGE speed improvementmemberJake Montgomery12:48 17 Jan '05  
    GeneralRe: Here is HUGE speed improvementmemberArlen Albert17:24 16 Mar '05  
    GeneralRe: Here is HUGE speed improvementmemberJake Montgomery9:04 17 Mar '05  
    GeneralRe: Here is HUGE speed improvementmemberArlen Albert5:14 18 Mar '05  
    GeneralRe: Here is HUGE speed improvement