|
|||||||||||||||||||||||
|
|||||||||||||||||||||||
|
Announcements
Chapters
Services
Feature Zones
|
IntroductionImageStone is a powerful C++ class library for image manipulation. It is written in pure C++ and is easily to portable. Its features include load/save (supports BMP, GIF, JPG, PNG, TIF, ICO, TGA, PCX, PSD...), display, histogram, undo/redo, and image transformation with over 100 predefined effects. LicenseImageStone is free. You can use the code however you want (free or commercial), as long as you don't claim it as your own. (If you use it in your product, I hope I could be notified.) Using ImageStoneIt's extremely easy, all you need to do is add The most basic and the most important class is ... load image from memory under any OS// Load image into memory
char * p = 0 ;
int n = 0 ;
FCOXOHelper::LoadFileToBuffer ("test.jpg", p, n) ;
FCObjImage img ;
img.Load (p, n, IMG_JPG) ;
delete[] p ;
// this line demonstrate how to determine image's format by file's ext name
IMAGE_TYPE t =
FCObjImage::GetImageHandleFactory()->QueryImageFileType("test.jpg");
... load image from DIB stream under any OS// Load image into memory
char * p = 0 ;
int n = 0 ;
FCOXOHelper::LoadFileToBuffer ("test.bmp", p, n) ;
p += sizeof(BITMAPFILEHEADER) ;
// now p point to a DIB stream
FCObjImage img ;
img.LoadDIBStream (p, n) ;
delete[] p ;
... load image from resource under Windows// Load image from local exe file
FCObjImage img ;
FCWin32::LoadImageRes (img, MAKEINTRESOURCE(nID), TEXT("JPG"), IMG_JPG) ;
// Load image from DLL's resource
HMODULE hDll = LoadLibrary (TEXT("ResDll.dll")) ;
FCWin32::LoadImageRes (img, MAKEINTRESOURCE(nID), TEXT("JPG"), IMG_JPG, hDll) ;
// Load image from standard BITMAP resource
FCWin32::LoadImageBitmapRes (img, MAKEINTRESOURCE(nID)) ;
... load/save image via FreeImage library// change to FreeImage library load/save image
// more detail refer to example 005
FCObjImage::SetImageHandleFactory (new FCImageHandleFactory_FreeImage) ;
img.Load ("test.jpg") ;
// change to GDI+ load/save image
FCObjImage::SetImageHandleFactory (new FCImageHandleFactory_Gdiplus) ;
img.Load ("test.jpg") ;
... combine ImageHandleFactory// use FreeImage to load/save PSD/PCX image
class CMyImageFactory : public FCImageHandleFactory
{
protected:
virtual FCImageHandleBase* CreateImageHandle (IMAGE_TYPE imgType)
{
switch (imgType)
{
case IMG_BMP : return new FCImageHandle_Bmp ;
case IMG_TGA : return new FCImageHandle_Tga ;
case IMG_JPG : return new FCImageHandle_Gdiplus ;
case IMG_GIF : return new FCImageHandle_Gdiplus ;
case IMG_TIF : return new FCImageHandle_Gdiplus ;
case IMG_PNG : return new FCImageHandle_Gdiplus ;
case IMG_PCX : return new FCImageHandle_FreeImage ;
case IMG_PSD : return new FCImageHandle_FreeImage ;
}
return 0 ;
}
// protected avoid user delete object.
virtual ~CMyImageFactory() {}
};
// use our custom factory to read/write image
FCObjImage::SetImageHandleFactory (new CMyImageFactory) ;
FCObjImage img ;
img.Load ("test.jpg") ;
... load multi-frame GIFFCObjMultiFrame img ;
img.Load ("test.gif") ;
img.GetFrame(0)->Save ("001.jpg") ;
img.GetFrame(1)->Save ("001.jpg") ;
...
... Load jpeg's EXIF informationFCObjImage img ;
FCImageProperty prop ;
img.Load ("test.jpg", ∝) ;
// get camera ISO speed
std::string m = prop.QueryPropertyValue (IMAGE_TAG_EXIF_ISOSpeed) ;
// get camera equip model
std::string n = prop.QueryPropertyValue (IMAGE_TAG_EquipModel) ;
... draw image object under WindowsFCObjImage img ; // capture current screen RECT rc = {0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN)} ; FCWin32::CaptureScreen (img, rc) ; // Draw image (no stretch) where top-left at (0,0) of hdc FCWin32::DrawImage (img, hdc, 0, 0) ; // Stretch image on region of hdc RECT rcOnDC = {100, 100, 200, 200} ; FCWin32::DrawImage (img, hdc, rcOnDC) ; // Stretch image on central of hdc's region and keeping image's aspect FCWin32::DrawImageAspect (img, hdc, rcOnDC) ; // Stretch regionof image on region of hdc RECT rcImg = {20, 20, 50, 50} ; FCWin32::DrawImage (img, hdc, rcOnDC, rcImg) ; ... copy/paste image to/from clipboardFCObjImage img ; img.Load ("test.jpg") ; // copy image to clipboard FCWin32::CopyToClipboard (img) ; // get image in clipboard FCWin32::GetClipboardImage (img) ; ... convert between GDI HBITMAP and FCObjImage// create HBITMAP from FCObjImage object
FCObjImage img ;
img.Load ("test.jpg") ;
HBITMAP h = FCWin32::CreateDDBHandle (img) ;
// create FCObjImage object from HBITMAP
FCWin32::CreateImageFromDDB (h, img) ;
... convert between GDI+ Bitmap and FCObjImage// create GDI+ Bitmap from FCObjImage object
FCObjImage img ;
img.Load ("test.jpg") ;
Gdiplus::Bitmap * pBmp = FCWin32::GDIPlus_CreateBitmap(img) ;
delete pBmp ;
// create FCObjImage object from GDI+ Bitmap
FCWin32::GDIPlus_LoadBitmap (*pBmp, img) ;
... process imageFCObjImage img ;
img.Load ("test.jpg") ;
// resize (smooth) image
img.Stretch (nWidth, nHeight) ;
img.Stretch_Smooth (nWidth, nHeight) ;
// Use SinglePixelProcessProc interface to process
// image, there are over 100 pre-implemented effect,
// please refer to class derived from FCInterface_PixelProcess
FCPixelRotate aCmd (37) ;
img.SinglePixelProcessProc (aCmd) ;
FCPixelBrightness aCmd (150) ; // 150%
img.SinglePixelProcessProc (aCmd) ;
FCPixelMosaic aCmd(5) ;
img.SinglePixelProcessProc (aCmd) ;
FCPixelOilPaint aCmd (3) ;
img.SinglePixelProcessProc (aCmd) ;
... custom image processing// our processor : change pixel's RGB value
class CMyPixelProcessor : public FCSinglePixelProcessBase
{
public:
CMyPixelProcessor (int nR, int nG, int nB) : m_R(nR), m_G(nG), m_B(nB) {}
private:
virtual void ProcessPixel (FCObjImage* pImg, int x, int y, BYTE* pPixel)
{
PCL_B(pPixel) = FClamp0255 (PCL_B(pPixel) + m_B) ;
PCL_G(pPixel) = FClamp0255 (PCL_G(pPixel) + m_G) ;
PCL_R(pPixel) = FClamp0255 (PCL_R(pPixel) + m_R) ;
}
int m_R, m_G, m_B ;
};
// this class has the same function to upper
// class, but implement other class
class CMyImageProcessor : public FCPixelWholeImageBase
{
public:
CMyPixelProcessor (int nR, int nG, int nB) : m_R(nR), m_G(nG), m_B(nB) {}
private:
virtual void ProcessWholeImage (FCObjImage* pImg,
FCObjProgress* pProgress)
{
for (int y=0 ; y < pImg->Height() ; y++)
{
for (int x=0 ; x < pImg->Width() ; x++)
{
BYTE * p = pImg->GetBits(x,y) ;
PCL_B(p) = FClamp0255 (PCL_B(p) + m_B) ;
PCL_G(p) = FClamp0255 (PCL_G(p) + m_G) ;
PCL_R(p) = FClamp0255 (PCL_R(p) + m_R) ;
}
if (pProgress)
pProgress->SetProgress (100 * y / pImg->Height()) ;
}
}
int m_R, m_G, m_B ;
};
// use our custom processor
FCObjImage img ;
img.Load ("test.jpg") ;
CMyPixelProcessor aCmd (20, 20, 20) ;
img.SinglePixelProcessProc (aCmd) ;
CMyImageProcessor aCmd (20, 20, 20) ;
img.SinglePixelProcessProc (aCmd) ;
... add text on imageFCObjImage img ;
img.Load ("c:\\test.jpg") ;
// now we create text layer
FCObjTextLayer imgT ;
PACK_TextLayer tp ;
tp.m_bAddShadow = false ;
tp.m_bAntiAliased = true ;
tp.m_bBold = true ;
tp.m_bItalic = true ;
tp.m_crFont = PCL_RGBA(0,0,255) ;
tp.m_nFontSize = 128 ;
tp.m_strFace = "Arial" ;
tp.m_strText = "Hello" ;
FCWin32::CreateTextLayer_GDIPlus (imgT, tp) ;
// now we have create text image, additional
// we can add some affect on it, such as gradient color
POINT pt1={0,0}, pt2={0,50} ;
FCPixelGradientLine aCmd (pt1, pt2, PCL_RGBA(0,0,255),
FCColor::crWhite()) ;
imgT.SinglePixelProcessProc (aCmd) ;
// blend text layer on image
RECT rc = {0, 0, imgT.Width(), imgT.Height()} ;
img.AlphaBlend (imgT, rc, rc, 100) ;
History
Author and ContactContact information of the author, Fu Li:
|
||||||||||||||||||||||