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Hello. I use this button in a CDialogBar, But I don't show the toolTip. The PreTranslateMessage of this button isn't call.
Excuse me for my english, i'm frensh
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The new operator in the example 'm_ToolTipButton.SetToolTipText(new CString("hello !!!"));' causes memory leak of the CString object. It's better to use LPCTSTR pointer or just at destruction delete the CString object.
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Hello I used this button class in a Dialog and it was really fine, now that I am using with CDialogBar and the buttons on the Dilogbar are check boxes, I have checked the button properties as Push Like buttons, I tried to place a Push Button but when I check the owner draw property of it as true then the button doesnt even appear
I am a bit confuesd and need some help
best Regards Muhammad Aftab Alam
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Hello. I just want to ask whether we can apply the bitmaps to a button at runtime? I mean we havent created the resource of the bitmap and we, lets say ,click on a bitmap from the list of bitmap files enumerated from a folder and that bitmap is appeared on the button? Is it possible?
Anand.
Anand anand@lambenttek.com Nagpur,India
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Hi there,
Thank you for the free CToolTipButton classes. I have one problem using it with modeless (unmodal) Dialogs. The Tooltip is "behind" the Dialog !!! Any Idea to solve the problem ???
Thanx Jens
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Hi,
I had the same problem when I used a CToolTipButton in a dialog embedded in a dynamic window. To solve the problem I didn't use the CToolTipButton class. Instead, I set the tooltip text for the desired controls in a handler for the TTN_NEEDTEXT notification in the dialog.
This procedure is explained in MSDN. Search for TTN_NEEDTEXT. The article in question is "Tool Tips in Windows Not Derived from CFrameWnd".
In short, all you have to do is this:
1) Put EnableToolTips(TRUE); in CMyDialog::OnInitDialog()
2) Add the TTN_NEEDTEXT message to your dialog's message map:
BEGIN_MESSAGE_MAP(CMyDialog, CDialog) // Other messages... ON_NOTIFY_EX(TTN_NEEDTEXT, 0, OnToolTipNotify) // Other messages... END_MESSAGE_MAP() 3) Create a TTN_NEEDTEXT handler similar to this one:
BOOL CMyDialog::OnToolTipNotify(UINT id, NMHDR * pNMHDR, LRESULT * pResult) { TOOLTIPTEXT * pTTT = (TOOLTIPTEXT *) pNMHDR; HWND hwndTool = (HWND) pNMHDR->idFrom;
if(pTTT->uFlags & TTF_IDISHWND) { // idFrom is actually the HWND of the tool UINT nID = ::GetDlgCtrlID(hwndTool); CString csTip;
switch(nID) { case IDC_BUTTON_1: csTip.LoadString(IDS_BUTTON_1); break; case IDC_BUTTON_2: csTip.LoadString(IDS_BUTTON_2); break; case IDC_BUTTON_3: csTip.LoadString(IDS_BUTTON_3); break; default: return FALSE; }
_tcscpy(pTTT->lpszText, csTip); pTTT->hinst = AfxGetResourceHandle();
return TRUE; }
return FALSE; }
4) Add the handler's prototype in the CMyDialog class declaration:
afx_msg BOOL OnToolTipNotify(UINT id, NMHDR * pNMHDR, LRESULT * pResult);
Hope this helps!
François
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Francois,
I have tried the method you suggest here but the problem I am still having is that while I have the "ON_NOTIFY_EX(TTN_NEEDTEXT, 0, )" in my message map, the "OnToolTipNotify" message is never sent by my buttons!
I have added all the code suggested for this method, but after doing so, I have placed a breakpoint within the "OnToolTipNotify" message handler for my dialog and it never gets hit. The only thing I have been able to find that might be a clue is that because these buttons are set to "owner draw" (due to a bitmap being placed on them) there is a "notify" property that becomes disbled. I cannot figure out why my buttons do not send the "ON_NOTIFY" message when they are approached by the mouse.
Any thoughts?
Thank you,
Hal Roenick
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Hi,
I checked my code and my buttons use "owner draw" as well so that is probably not the problem.
Make sure you include EnableToolTips(TRUE); in your dialog's OnInitDialog() method.
You can also review the steps in my previous message which I have updated.
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Francois,
I have been working on this for quite some time now and have found my problem. I can make tool tips work on all dialogs with 1 exception...If the dialog is Modaless AND is created from within a .dll. Of course, that is what I am trying to do! It seems the windows messages stop being sent from a dialog of this sort.
If you can make that happen, I would love to see the code.
Thanks,
Hal
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Hello Hal!
I have exactly the same problem that you have met: I can make tool tips work on all dialogs with one exception: if the dialog is Modaless AND is created from within a .dll.
Did you find a solution to solve this problem?
Thank you very much for your help!
Jean-Pierre
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I have problems when I tried to use the file ToolTipButton.h. in this definition CToolTipCtrl m_ToolTip the program generated a lot of mistakes about this definition. This is the mistake: 'm_ToolTip' uses undefined class 'CToolTipCtrl' What can I do?
Yasmin
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